other.runes = other.runes | self.runes | self.enemy.runes;
- //self.think = SUB_Null;
+ //self.think = func_null;
//self.nextthink = 0;
self.think = RuneCarriedThink;
self.nextthink = time;
- self.touch = SUB_Null;
+ self.touch = func_null;
self.solid = SOLID_NOT;
setorigin(self, self.origin);