#include "scores.qh"
#include "command/common.qh"
-#include "defs.qh"
-#include <server/g_world.qh>
-#include <server/miscfunctions.qh>
+#include <common/weapons/_all.qh>
+#include "client.qh"
+#include <server/intermission.qh>
+#include <server/world.qh>
#include <server/mutators/_mod.qh>
#include <server/round_handler.qh>
#include <common/net_linked.qh>
-#include "../common/playerstats.qh"
-#include "../common/teams.qh"
+#include <common/playerstats.qh>
+#include <common/teams.qh>
#include <common/mapinfo.qh>
#include <common/mutators/base.qh>
#include <common/scores.qh>
{
entity s;
- if(game_stopped || time < game_starttime
- || (round_handler_IsActive() && !round_handler_IsRoundStarted()))
+ if(game_stopped)
{
score = 0;
}
bool mutator_returnvalue = MUTATOR_CALLHOOK(AddPlayerScore, scorefield, score, player);
score = M_ARGV(1, float);
- if((!mutator_returnvalue && game_stopped) || time < game_starttime
- || (round_handler_IsActive() && !round_handler_IsRoundStarted()))
+ if(!mutator_returnvalue && game_stopped)
{
score = 0;
}
sk = CS(p).scorekeeper;
- s = strcat(s, playername(p, false));
+ s = strcat(s, playername(p.netname, p.team, false));
for (;;)
{
i = strlennocol(s) - NAMEWIDTH;
void Score_NicePrint_Spectator(entity to, entity p)
{
- print_to(to, strcat(" ", playername(p, false)));
+ print_to(to, strcat(" ", playername(p.netname, p.team, false)));
}
.float score_dummyfield;