#include "scores_rules.qh"
-#include "_all.qh"
#include "cl_client.qh"
#include "scores.qh"
if(score_enabled)
ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
+
+ ScoreInfo_SetLabel_PlayerScore(SP_DMG, "damage", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "damagetaken", SFL_LOWER_IS_BETTER);
}
void ScoreRules_basics_end()
{