-/*
-A secret has been found!
-*/
+
+
+void secrets_setstatus() {
+ self.stat_secrets_total = secrets_total;
+ self.stat_secrets_found = secrets_found;
+}
+
+/**
+ * A secret has been found (maybe :P)
+ */
void trigger_secret_touch() {
// only a player can trigger this
if (other.classname != "player")
secrets_found += 1;
//print("Secret found: ", ftos(secret_counter.cnt), "/");
//print(ftos(secret_counter.count), "\n");
+
+ // centerprint message (multi_touch() doesn't always call centerprint())
+ centerprint(other, self.message);
+ self.message = "";
// handle normal trigger features
multi_touch();