#include "../common/util.qh"
#include "../warpzonelib/util_server.qh"
-float SpawnPoint_Send(entity to, int sf)
-{SELFPARAM();
+bool SpawnPoint_Send(entity this, entity to, int sf)
+{
WriteByte(MSG_ENTITY, ENT_CLIENT_SPAWNPOINT);
WriteByte(MSG_ENTITY, self.team);
return true;
}
-float SpawnEvent_Send(entity to, int sf)
-{SELFPARAM();
+bool SpawnEvent_Send(entity this, entity to, int sf)
+{
float send;
WriteByte(MSG_ENTITY, ENT_CLIENT_SPAWNEVENT);