bool SpawnPoint_Send(entity this, entity to, int sf)
{
- WriteByte(MSG_ENTITY, ENT_CLIENT_SPAWNPOINT);
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_SPAWNPOINT);
WriteByte(MSG_ENTITY, self.team);
WriteShort(MSG_ENTITY, self.origin.x);
{
float send;
- WriteByte(MSG_ENTITY, ENT_CLIENT_SPAWNEVENT);
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_SPAWNEVENT);
if(autocvar_g_spawn_alloweffects)
{
{
// show where spawnpoints point at too
makevectors(self.angles);
- entity e;
- e = spawn();
- e.classname = "info_player_foo";
+ entity e = new(info_player_foo);
setorigin(e, self.origin + v_forward * 24);
setsize(e, '-8 -8 -8', '8 8 8');
e.solid = SOLID_TRIGGER;