WriteHeader(MSG_ENTITY, ENT_CLIENT_SPAWNPOINT);
WriteByte(MSG_ENTITY, this.team);
- WriteCoord(MSG_ENTITY, this.origin.x);
- WriteCoord(MSG_ENTITY, this.origin.y);
- WriteCoord(MSG_ENTITY, this.origin.z);
+ WriteVector(MSG_ENTITY, this.origin);
return true;
}
if(autocvar_g_spawn_alloweffects)
{
WriteByte(MSG_ENTITY, etof(this.owner));
- WriteCoord(MSG_ENTITY, this.owner.origin.x);
- WriteCoord(MSG_ENTITY, this.owner.origin.y);
- WriteCoord(MSG_ENTITY, this.owner.origin.z);
+ WriteVector(MSG_ENTITY, this.owner.origin);
send = true;
}
else if((to == this.owner) || (IS_SPEC(to) && (to.enemy == this.owner)) )