-#ifndef SPAWNPOINTS_H
-#define SPAWNPOINTS_H
+#pragma once
.vector spawnpoint_score;
float spawnpoint_nag;
-float SpawnEvent_Send(entity to, float sf);
-entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck);
-entity SelectSpawnPoint (float anypoint);
-#endif
+bool SpawnEvent_Send(entity this, entity to, int sf);
+entity Spawn_FilterOutBadSpots(entity this, entity firstspot, float mindist, float teamcheck);
+entity SelectSpawnPoint(entity this, bool anypoint);
+spawnfunc(info_player_deathmatch);
+void spawnpoint_use(entity this, entity actor, entity trigger);