.vector spawnpoint_score;
float spawnpoint_nag;
bool SpawnEvent_Send(entity this, entity to, int sf);
-entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck);
-entity SelectSpawnPoint (float anypoint);
+entity Spawn_FilterOutBadSpots(entity this, entity firstspot, float mindist, float teamcheck);
+entity SelectSpawnPoint(entity this, bool anypoint);
spawnfunc(info_player_deathmatch);
void spawnpoint_use(entity this, entity actor, entity trigger);