+#pragma once
+
+// spawnpoint prios
+const int SPAWN_PRIO_NEAR_TEAMMATE_FOUND = 200;
+const int SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM = 100;
+const int SPAWN_PRIO_RACE_PREVIOUS_SPAWN = 50;
+const int SPAWN_PRIO_GOOD_DISTANCE = 10;
+
.vector spawnpoint_score;
float spawnpoint_nag;
-//void spawnpoint_use();
-//void relocate_spawnpoint();
-//void spawnfunc_info_player_survivor (void);
-//void spawnfunc_info_player_start (void);
-//void spawnfunc_info_player_deathmatch (void);
-//vector Spawn_Score(entity spot, float mindist, float teamcheck);
-//void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck);
-entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck);
-//entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent);
-//entity SelectSpawnPoint (float anypoint);
+bool SpawnEvent_Send(entity this, entity to, int sf);
+entity Spawn_FilterOutBadSpots(entity this, entity firstspot, float mindist, float teamcheck);
+entity SelectSpawnPoint(entity this, bool anypoint);
+spawnfunc(info_player_deathmatch);
+void spawnpoint_use(entity this, entity actor, entity trigger);