]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Removed wrong line
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 15d4269501e2815fae0b48434b8c0df9f2545603..1448218796b17c7c6b3bef14bcd88f27ec04387e 100644 (file)
@@ -8,7 +8,7 @@
 
 #include "command/common.qh"
 
-#include "mutators/_all.qh"
+#include "mutators/_mod.qh"
 #include "weapons/csqcprojectile.qh"
 
 #include "../common/constants.qh"
@@ -18,7 +18,7 @@
 #include "../common/util.qh"
 
 #include "../common/vehicles/all.qh"
-#include "../common/weapons/all.qh"
+#include <common/weapons/_all.qh>
 
 #include "../lib/csqcmodel/sv_model.qh"
 
@@ -99,7 +99,17 @@ void CreatureFrame_FallDamage(entity this)
        {
                // check for falling damage
                float velocity_len = vlen(this.velocity);
-               if(!this.hook.state)
+               bool have_hook = false;
+               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+           {
+               .entity weaponentity = weaponentities[slot];
+               if(this.(weaponentity).hook && this.(weaponentity).hook.state)
+               {
+                       have_hook = true;
+                       break;
+               }
+           }
+               if(!have_hook)
                {
                        float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
                        if (IS_DEAD(this))
@@ -117,7 +127,8 @@ void CreatureFrame_FallDamage(entity this)
 
 void CreatureFrame_All()
 {
-       FOREACH_ENTITY_FLOAT(damagedbycontents, true, {
+       IL_EACH(g_damagedbycontents, it.damagedbycontents,
+       {
                if (it.move_movetype == MOVETYPE_NOCLIP) continue;
                CreatureFrame_Liquids(it);
                CreatureFrame_FallDamage(it);
@@ -159,8 +170,8 @@ void sys_phys_update(entity this, float dt);
 void StartFrame()
 {
     // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
-    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
-    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PlayerPreThink(it));
+    IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
+    IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));
 
        execute_next_frame();
        if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
@@ -191,7 +202,7 @@ void StartFrame()
        }
 #endif
 
-       FOREACH_ENTITY_FLOAT(csqcprojectile_clientanimate, true, CSQCProjectile_Check(it));
+       IL_EACH(g_projectiles, it.csqcprojectile_clientanimate, CSQCProjectile_Check(it));
 
        if (RedirectionThink()) return;
 
@@ -219,7 +230,7 @@ void StartFrame()
        CreatureFrame_All();
        CheckRules_World();
 
-       if (warmup_stage && !gameover && warmup_limit > 0 && time >= warmup_limit) {
+       if (warmup_stage && !game_stopped && warmup_limit > 0 && time >= warmup_limit) {
                ReadyRestart();
                return;
        }
@@ -229,7 +240,7 @@ void StartFrame()
        MUTATOR_CALLHOOK(SV_StartFrame);
 
     FOREACH_CLIENT(true, GlobalStats_update(it));
-    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PlayerPostThink(it));
+    IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
 }
 
 .vector originjitter;
@@ -402,8 +413,8 @@ LABEL(cvar_fail)
 void WarpZone_PostInitialize_Callback()
 {
        // create waypoint links for warpzones
-       entity e;
-       for(e = NULL; (e = find(e, classname, "trigger_warpzone")); )
+       //for(entity e = warpzone_first; e; e = e.warpzone_next)
+       for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
        {
                vector src, dst;
                src = (e.absmin + e.absmax) * 0.5;