local entity oldself;
local float dm;
oldself = self;
- self = findfloat(world, iscreature, TRUE);
- while (self)
+ for(self = world; (self = findfloat(self, iscreature, TRUE)); )
{
- if (self.movetype != MOVETYPE_NOCLIP)
+ if (self.movetype == MOVETYPE_NOCLIP)
+ continue;
+ float vehic = (self.vehicle_flags & VHF_ISVEHICLE);
+ if (self.waterlevel)
{
- if (self.waterlevel)
+ if (!(self.flags & FL_INWATER))
+ {
+ self.flags |= FL_INWATER;
+ self.dmgtime = 0;
+ }
+ if(!vehic) // vehicles don't drown
{
- if (!(self.flags & FL_INWATER))
- {
- self.flags |= FL_INWATER;
- self.dmgtime = 0;
- }
if (self.waterlevel != WATERLEVEL_SUBMERGED)
{
if(self.air_finished < time + 9)
- PlayerSound(playersound_gasp, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
+ PlayerSound(playersound_gasp, CH_PLAYER, VOICETYPE_PLAYERSOUND);
self.air_finished = time + 12;
self.dmg = 2;
}
self.pain_finished = time + 0.5;
}
}
- if (self.dmgtime < time)
+ }
+ if (self.dmgtime < time)
+ {
+ self.dmgtime = time + 0.2;
+ if (self.watertype == CONTENT_LAVA)
{
- self.dmgtime = time + 0.2;
- if (self.watertype == CONTENT_LAVA)
+ if (self.watersound_finished < time)
{
- if (self.watersound_finished < time)
- {
- self.watersound_finished = time + 0.5;
- sound (self, CHAN_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
- }
- Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
+ self.watersound_finished = time + 0.5;
+ sound (self, CH_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
}
- else if (self.watertype == CONTENT_SLIME)
+ Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
+ }
+ else if (self.watertype == CONTENT_SLIME)
+ {
+ if (self.watersound_finished < time)
{
- if (self.watersound_finished < time)
- {
- self.watersound_finished = time + 0.5;
- sound (self, CHAN_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
- }
- Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
+ self.watersound_finished = time + 0.5;
+ sound (self, CH_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
}
+ Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
}
}
- else
+ }
+ else
+ {
+ if (self.flags & FL_INWATER)
{
- if (self.flags & FL_INWATER)
- {
- // play leave water sound
- self.flags &~= FL_INWATER;
- self.dmgtime = 0;
- }
- self.air_finished = time + 12;
- self.dmg = 2;
+ // play leave water sound
+ self.flags &~= FL_INWATER;
+ self.dmgtime = 0;
}
+ self.air_finished = time + 12;
+ self.dmg = 2;
+ }
+
+ if(!vehic) // vehicles don't get falling damage
+ {
// check for falling damage
float velocity_len = vlen(self.velocity);
if(!self.hook.state && !g_ca && !(g_cts && !autocvar_g_cts_selfdamage))
if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
Damage (self, world, world, 100000, DEATH_SHOOTING_STAR, self.origin, '0 0 0');
-
// play stupid sounds
if (g_footsteps)
if (!gameover)
if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
{
if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
- GlobalSound(globalsound_metalstep, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
+ GlobalSound(globalsound_metalstep, CH_PLAYER, VOICETYPE_PLAYERSOUND);
else
- GlobalSound(globalsound_step, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
+ GlobalSound(globalsound_step, CH_PLAYER, VOICETYPE_PLAYERSOUND);
}
}
}
- self.oldvelocity = self.velocity;
}
- self = findfloat(self, iscreature, TRUE);
+
+ self.oldvelocity = self.velocity;
}
self = oldself;
}
.float anglejitter;
.string gametypefilter;
.string cvarfilter;
+float DoesQ3ARemoveThisEntity();
void SV_OnEntityPreSpawnFunction()
{
if(self.gametypefilter != "")
- if not(isGametypeInFilter(game, teams_matter, have_team_spawns, self.gametypefilter))
+ if not(isGametypeInFilter(game, teamplay, have_team_spawns, self.gametypefilter))
{
remove(self);
return;
}
}
+ if(DoesQ3ARemoveThisEntity())
+ {
+ remove(self);
+ return;
+ }
+
// support special -1 and -2 angle from radiant
if (self.angles == '0 -1 0')
self.angles = '-90 0 0';
return;
}
}
+
+void WarpZone_PostInitialize_Callback(void)
+{
+ // create waypoint links for warpzones
+ entity e;
+ for(e = world; (e = find(e, classname, "trigger_warpzone")); )
+ {
+ vector src, dst;
+ src = (e.absmin + e.absmax) * 0.5;
+ makevectors(e.warpzone_angles);
+ src = src + ((e.warpzone_origin - src) * v_forward) * v_forward + 16 * v_right;
+ dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
+ makevectors(e.enemy.warpzone_angles);
+ dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
+ waypoint_spawnforteleporter_v(e, src, dst, 0);
+ }
+}