+
+#include "anticheat.qh"
+#include "g_hook.qh"
+#include "g_world.qh"
+
+#include "bot/bot.qh"
+#include "bot/waypoints.qh"
+
+#include "command/common.qh"
+
+#include "mutators/all.qh"
+#include "weapons/csqcprojectile.qh"
+
+#include "../common/constants.qh"
+#include "../common/deathtypes/all.qh"
+#include "../common/mapinfo.qh"
+#include "../common/util.qh"
+
+#include "../common/vehicles/all.qh"
+#include "../common/weapons/all.qh"
+
+#include "../lib/csqcmodel/sv_model.qh"
+
+#include "../lib/warpzone/common.qh"
+#include "../lib/warpzone/server.qh"
+
+.float lastground;
+.int state;
+
void CreatureFrame (void)
-{
- entity oldself;
+{SELFPARAM();
float dm;
- oldself = self;
- for(self = world; (self = findfloat(self, damagedbycontents, TRUE)); )
+ for(entity e = world; (e = findfloat(e, damagedbycontents, true)); )
{
+ setself(e);
if (self.movetype == MOVETYPE_NOCLIP) { continue; }
- float vehic = (self.vehicle_flags & VHF_ISVEHICLE);
+ float vehic = IS_VEHICLE(self);
float projectile = (self.flags & FL_PROJECTILE);
- float monster = (self.flags & FL_MONSTER);
+ float monster = IS_MONSTER(self);
if (self.watertype <= CONTENT_WATER && self.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
{
if (!self.deadflag)
if (self.pain_finished < time)
{
- Damage (self, world, world, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN, self.origin, '0 0 0');
+ Damage (self, world, world, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN.m_id, self.origin, '0 0 0');
self.pain_finished = time + 0.5;
}
}
{
if (self.watertype == CONTENT_LAVA)
{
- Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
+ Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA.m_id, self.origin, '0 0 0');
}
else if (self.watertype == CONTENT_SLIME)
{
- Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
+ Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME.m_id, self.origin, '0 0 0');
}
}
else
if (self.watersound_finished < time)
{
self.watersound_finished = time + 0.5;
- sound (self, CH_PLAYER, "player/lava.wav", VOL_BASE, ATTEN_NORM);
+ sound (self, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
}
- Damage (self, world, world, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
+ Damage (self, world, world, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA.m_id, self.origin, '0 0 0');
}
else if (self.watertype == CONTENT_SLIME)
{
if (self.watersound_finished < time)
{
self.watersound_finished = time + 0.5;
- sound (self, CH_PLAYER, "player/slime.wav", VOL_BASE, ATTEN_NORM);
+ sound (self, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
}
- Damage (self, world, world, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
+ Damage (self, world, world, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME.m_id, self.origin, '0 0 0');
}
}
}
{
// check for falling damage
float velocity_len = vlen(self.velocity);
- if(!self.hook.state && !(g_cts && !autocvar_g_cts_selfdamage))
+ if(!self.hook.state)
{
dm = vlen(self.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
if (self.deadflag)
else
dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
if (dm > 0)
- Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
+ Damage (self, world, world, dm, DEATH_FALL.m_id, self.origin, '0 0 0');
}
if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
- Damage (self, world, world, 100000, DEATH_SHOOTING_STAR, self.origin, '0 0 0');
+ Damage (self, world, world, 100000, DEATH_SHOOTING_STAR.m_id, self.origin, '0 0 0');
// play stupid sounds
if (g_footsteps)
if (!gameover)
if (self.flags & FL_ONGROUND)
+ if (!self.crouch)
if (velocity_len > autocvar_sv_maxspeed * 0.6)
if (!self.deadflag)
if (time < self.lastground + 0.2)
self.oldvelocity = self.velocity;
}
- self = oldself;
+ setself(this);
}
float game_delay_last;
float RedirectionThink();
-entity SelectSpawnPoint (float anypoint);
-void StartFrame (void)
+void StartFrame()
{
+ SELFPARAM();
execute_next_frame();
remove = remove_unsafely; // not during spawning!
#ifdef PROFILING
if(time > client_cefc_accumulatortime + 1)
{
- float t, pp, c_seeing, c_seen;
+ float t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
+ LOG_INFO("CEFC time: ", ftos(t * 1000), "ms; ");
+ int c_seeing = 0;
+ int c_seen = 0;
entity cl;
- t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
- print("CEFC time: ", ftos(t * 1000), "ms; ");
- c_seeing = 0;
- c_seen = 0;
FOR_EACH_CLIENT(cl)
{
if(IS_REAL_CLIENT(cl))
if(IS_PLAYER(cl))
++c_seen;
}
- print("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ");
- print("CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0'), "\n");
+ LOG_INFO("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ");
+ LOG_INFO("CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0'), "\n");
client_cefc_accumulatortime = time;
client_cefc_accumulator = 0;
}
#endif
- entity e;
- for(e = world; (e = findfloat(e, csqcprojectile_clientanimate, 1)); )
+ for(entity e = world; (e = findfloat(e, csqcprojectile_clientanimate, 1)); )
CSQCProjectile_Check(e);
if(RedirectionThink())
skill = autocvar_skill;
// detect when the pre-game countdown (if any) has ended and the game has started
- game_delay = (time < game_starttime) ? TRUE : FALSE;
+ game_delay = (time < game_starttime);
- if(game_delay_last == TRUE)
- if(game_delay == FALSE)
- if(autocvar_sv_eventlog)
+ if(autocvar_sv_eventlog && game_delay_last && !game_delay)
GameLogEcho(":startdelay_ended");
game_delay_last = game_delay;
- CreatureFrame ();
- CheckRules_World ();
+ CreatureFrame();
+ CheckRules_World();
// if in warmup stage and limit for warmup is hit start match
if(warmup_stage)
}
bot_serverframe();
-
- FOR_EACH_PLAYER(self)
- self.porto_forbidden = max(0, self.porto_forbidden - 1);
-
anticheat_startframe();
-
MUTATOR_CALLHOOK(SV_StartFrame);
}
.string cvarfilter;
float DoesQ3ARemoveThisEntity();
void SV_OnEntityPreSpawnFunction()
-{
+{SELFPARAM();
if (self)
if (self.gametypefilter != "")
if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, self.gametypefilter))
else if (self.angles == '0 -2 0')
self.angles = '+90 0 0';
- if(self.originjitter_x != 0)
- self.origin_x = self.origin_x + (random() * 2 - 1) * self.originjitter_x;
- if(self.originjitter_y != 0)
- self.origin_y = self.origin_y + (random() * 2 - 1) * self.originjitter_y;
- if(self.originjitter_z != 0)
- self.origin_z = self.origin_z + (random() * 2 - 1) * self.originjitter_z;
- if(self.anglesjitter_x != 0)
- self.angles_x = self.angles_x + (random() * 2 - 1) * self.anglesjitter_x;
- if(self.anglesjitter_y != 0)
- self.angles_y = self.angles_y + (random() * 2 - 1) * self.anglesjitter_y;
- if(self.anglesjitter_z != 0)
- self.angles_z = self.angles_z + (random() * 2 - 1) * self.anglesjitter_z;
+ if(self.originjitter.x != 0)
+ self.origin_x = self.origin.x + (random() * 2 - 1) * self.originjitter.x;
+ if(self.originjitter.y != 0)
+ self.origin_y = self.origin.y + (random() * 2 - 1) * self.originjitter.y;
+ if(self.originjitter.z != 0)
+ self.origin_z = self.origin.z + (random() * 2 - 1) * self.originjitter.z;
+ if(self.anglesjitter.x != 0)
+ self.angles_x = self.angles.x + (random() * 2 - 1) * self.anglesjitter.x;
+ if(self.anglesjitter.y != 0)
+ self.angles_y = self.angles.y + (random() * 2 - 1) * self.anglesjitter.y;
+ if(self.anglesjitter.z != 0)
+ self.angles_z = self.angles.z + (random() * 2 - 1) * self.anglesjitter.z;
if(self.anglejitter != 0)
- self.angles_y = self.angles_y + (random() * 2 - 1) * self.anglejitter;
+ self.angles_y = self.angles.y + (random() * 2 - 1) * self.anglejitter;
if(MUTATOR_CALLHOOK(OnEntityPreSpawn))
{