skill = autocvar_skill;
- count_players();
- if(g_ca || g_freezetag)
- count_alive_players();
- Arena_Warmup();
- Spawnqueue_Check();
-
// detect when the pre-game countdown (if any) has ended and the game has started
game_delay = (time < game_starttime) ? TRUE : FALSE;
if(game_delay_last == TRUE)
if(game_delay == FALSE)
if(autocvar_sv_eventlog)
- GameLogEcho(":startdelay_ended");
+ GameLogEcho(":startdelay_ended");
game_delay_last = game_delay;