]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Don't log (indirect) damage dealt to frozen players
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 74678487ca66d3785051556445af9126a6d32ccd..531a1537bf14a6efa183f66fc82a60bbe84cc5a4 100644 (file)
@@ -46,7 +46,14 @@ void CreatureFrame_hotliquids(entity this)
        }
        else
        {
-               if (this.watertype == CONTENT_LAVA)
+               if (STAT(FROZEN, this))
+               {
+                       if (this.watertype == CONTENT_LAVA)
+                               Damage(this, NULL, NULL, 10000, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
+                       else if (this.watertype == CONTENT_SLIME)
+                               Damage(this, NULL, NULL, 10000, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
+               }
+               else if (this.watertype == CONTENT_LAVA)
                {
                        if (this.watersound_finished < time)
                        {
@@ -89,7 +96,6 @@ void CreatureFrame_Liquids(entity this)
                        this.flags &= ~FL_INWATER;
                        this.dmgtime = 0;
                }
-               this.air_finished = time + 12;
        }
 }
 
@@ -115,7 +121,7 @@ void CreatureFrame_FallDamage(entity this)
        {
                float dm; // dm is the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
                if(autocvar_g_balance_falldamage_onlyvertical)
-                       dm = fabs(this.oldvelocity.z) - fabs(this.velocity.z);
+                       dm = fabs(this.oldvelocity.z) - vlen(this.velocity);
                else
                        dm = vlen(this.oldvelocity) - vlen(this.velocity);
                if (IS_DEAD(this))
@@ -246,6 +252,7 @@ void StartFrame()
        anticheat_startframe();
        MUTATOR_CALLHOOK(SV_StartFrame);
 
+       GlobalStats_updateglobal();
     FOREACH_CLIENT(true, GlobalStats_update(it));
     IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
 }