#include "command/common.qh"
#include "mutators/mutators_include.qh"
-#include "vehicles/vehicle.qh"
#include "weapons/csqcprojectile.qh"
#include "../common/constants.qh"
#include "../common/mapinfo.qh"
#include "../common/util.qh"
+#include "../common/vehicles/sv_vehicles.qh"
#include "../common/weapons/all.qh"
#include "../csqcmodellib/sv_model.qh"
if (g_footsteps)
if (!gameover)
if (self.flags & FL_ONGROUND)
+ if (!self.crouch)
if (velocity_len > autocvar_sv_maxspeed * 0.6)
if (!self.deadflag)
if (time < self.lastground + 0.2)