]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Switch my physics to be default for testing purposes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 538dcc62c624b173caa59b1ff53686a39dd50109..a9b2443b73f1715fdf1678a7a8b781517a32f624 100644 (file)
@@ -93,7 +93,7 @@ void CreatureFrame (void)
                {
                        // check for falling damage
                        float velocity_len = vlen(self.velocity);
-                       if(!self.hook.state && !g_ca && !(g_cts && !autocvar_g_cts_selfdamage))
+                       if(!self.hook.state && !(g_cts && !autocvar_g_cts_selfdamage))
                        {
                                dm = vlen(self.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
                                if (self.deadflag)