if (g_footsteps)
if (!gameover)
if (self.flags & FL_ONGROUND)
- if (vlen(self.velocity) > sv_maxspeed * 0.6)
+ if (vlen(self.velocity) > autocvar_sv_maxspeed * 0.6)
if (!self.deadflag)
if (time < self.lastground + 0.2)
{
WarpZone_StartFrame();
- sv_gravity = cvar("sv_gravity");
- sv_maxairspeed = cvar("sv_maxairspeed");
- sv_maxspeed = cvar ("sv_maxspeed");
- sv_friction = cvar ("sv_friction");
- sv_accelerate = cvar ("sv_accelerate");
- sv_airaccelerate = cvar("sv_airaccelerate");
- sv_airaccel_sideways_friction = cvar("sv_airaccel_sideways_friction");
- sv_airaccel_qw = cvar("sv_airaccel_qw");
- sv_stopspeed = cvar ("sv_stopspeed");
- sv_airstopaccelerate = cvar("sv_airstopaccelerate");
- sv_airstrafeaccelerate = cvar("sv_airstrafeaccelerate");
- sv_maxairstrafespeed = cvar("sv_maxairstrafespeed");
- sv_airstrafeaccel_qw = cvar("sv_airstrafeaccel_qw");
- sv_aircontrol = cvar("sv_aircontrol");
- sv_aircontrol_penalty = cvar("sv_aircontrol_penalty");
- sv_aircontrol_power = cvar("sv_aircontrol_power");
- sv_warsowbunny_airforwardaccel = cvar("sv_warsowbunny_airforwardaccel");
- sv_warsowbunny_accel = cvar("sv_warsowbunny_accel");
- sv_warsowbunny_topspeed = cvar("sv_warsowbunny_topspeed");
- sv_warsowbunny_turnaccel = cvar("sv_warsowbunny_turnaccel");
- sv_warsowbunny_backtosideratio = cvar("sv_warsowbunny_backtosideratio");
- sv_airspeedlimit_nonqw = cvar("sv_airspeedlimit_nonqw");
- sv_doublejump = cvar("sv_doublejump");
- teamplay = cvar ("teamplay");
-
sys_frametime = cvar("sys_ticrate") * cvar("slowmo");
if(sys_frametime <= 0)
sys_frametime = 1.0 / 60.0; // somewhat safe fallback
if (timeoutStatus == 1) // just before the timeout (when timeoutStatus will be 2)
orig_slowmo = cvar("slowmo"); // slowmo will be restored after the timeout
- if(teams_matter && !teamplay)
- teamplay = 3;
- if(!teams_matter && teamplay)
- teamplay = 0;
+ if(teams_matter && !autocvar_teamplay)
+ cvar_set("teamplay", "3"); // this also updates the autocvar
+ if(!teams_matter && autocvar_teamplay)
+ cvar_set("teamplay", "0"); // this also updates the autocvar
skill = cvar("skill");