]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Merge branch 'master' into Mario/wepent_experimental
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index a10edf45b4173a8a01df3b1632aa0578430ca027..ccc309be64703b6e32047297ec678a480edbdf68 100644 (file)
@@ -4,12 +4,11 @@
 #include "g_hook.qh"
 #include "g_world.qh"
 
-#include "bot/bot.qh"
-#include "bot/waypoints.qh"
+#include "bot/api.qh"
 
 #include "command/common.qh"
 
-#include "mutators/all.qh"
+#include "mutators/_mod.qh"
 #include "weapons/csqcprojectile.qh"
 
 #include "../common/constants.qh"
@@ -19,7 +18,7 @@
 #include "../common/util.qh"
 
 #include "../common/vehicles/all.qh"
-#include "../common/weapons/all.qh"
+#include <common/weapons/_all.qh>
 
 #include "../lib/csqcmodel/sv_model.qh"
 
@@ -100,7 +99,17 @@ void CreatureFrame_FallDamage(entity this)
        {
                // check for falling damage
                float velocity_len = vlen(this.velocity);
-               if(!this.hook.state)
+               bool have_hook = false;
+               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+           {
+               .entity weaponentity = weaponentities[slot];
+               if(this.(weaponentity).hook && this.(weaponentity).hook.state)
+               {
+                       have_hook = true;
+                       break;
+               }
+           }
+               if(!have_hook)
                {
                        float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
                        if (IS_DEAD(this))
@@ -160,8 +169,8 @@ void sys_phys_update(entity this, float dt);
 void StartFrame()
 {
     // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
-    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
-    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PlayerPreThink(it));
+    IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
+    IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));
 
        execute_next_frame();
        if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
@@ -192,7 +201,7 @@ void StartFrame()
        }
 #endif
 
-       FOREACH_ENTITY_FLOAT(csqcprojectile_clientanimate, true, CSQCProjectile_Check(it));
+       IL_EACH(g_projectiles, it.csqcprojectile_clientanimate, CSQCProjectile_Check(it));
 
        if (RedirectionThink()) return;
 
@@ -230,7 +239,7 @@ void StartFrame()
        MUTATOR_CALLHOOK(SV_StartFrame);
 
     FOREACH_CLIENT(true, GlobalStats_update(it));
-    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PlayerPostThink(it));
+    IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
 }
 
 .vector originjitter;
@@ -247,7 +256,7 @@ void SV_OnEntityPreSpawnFunction(entity this)
        if (this.gametypefilter != "")
        if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
        {
-               remove(this);
+               delete(this);
                __spawnfunc_expecting = false;
                return;
        }
@@ -356,7 +365,7 @@ LABEL(cvar_fail)
                if (!inv)
                {
                        //print("cvarfilter fail\n");
-                       remove(this);
+                       delete(this);
                        __spawnfunc_expecting = false;
                        return;
                }
@@ -364,12 +373,12 @@ LABEL(cvar_fail)
 
        if(DoesQ3ARemoveThisEntity(this))
        {
-               remove(this);
+               delete(this);
                __spawnfunc_expecting = false;
                return;
        }
 
-       this.move_movetype = this.movetype;
+       set_movetype(this, this.movetype);
 
        // support special -1 and -2 angle from radiant
        if (this.angles == '0 -1 0')
@@ -394,7 +403,7 @@ LABEL(cvar_fail)
 
        if(MUTATOR_CALLHOOK(OnEntityPreSpawn, this))
        {
-               remove(this);
+               delete(this);
                __spawnfunc_expecting = false;
                return;
        }