]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_items.qc
Fix more server #includes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_items.qc
index 1a4a7586c6f0ab8a99233ea255977f0c137c740c..2d70942bf4813b5a7348e320cd43dbc7e160280d 100644 (file)
@@ -1,31 +1,30 @@
-#if defined(CSQC)
-    #include "../dpdefs/csprogsdefs.qh"
-    #include "../common/util.qh"
-    #include "../common/buffs.qh"
-    #include "../common/weapons/weapons.qh"
-    #include "../client/autocvars.qh"
-    #include "../client/movetypes.qh"
-    #include "../client/main.qh"
-    #include "../csqcmodellib/common.qh"
-    #include "../csqcmodellib/cl_model.qh"
-    #include "t_items.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
-    #include "../dpdefs/progsdefs.qh"
-    #include "../dpdefs/dpextensions.qh"
-    #include "../warpzonelib/util_server.qh"
+#include "t_items.qh"
+
+#if defined(SVQC)
+    #include "_.qh"
+
+    #include "g_subs.qh"
+    #include "waypointsprites.qh"
+
+    #include "bot/bot.qh"
+    #include "bot/waypoints.qh"
+
+    #include "mutators/mutators_include.qh"
+
+    #include "weapons/common.qh"
+    #include "weapons/selection.qh"
+    #include "weapons/weaponsystem.qh"
+
     #include "../common/constants.qh"
+    #include "../common/deathtypes.qh"
+    #include "../common/notifications.qh"
     #include "../common/util.qh"
+
     #include "../common/monsters/monsters.qh"
+
     #include "../common/weapons/weapons.qh"
-    #include "weapons/weaponsystem.qh"
-    #include "t_items.qh"
-    #include "autocvars.qh"
-    #include "constants.qh"
-    #include "defs.qh"
-    #include "../common/notifications.qh"
-    #include "../common/deathtypes.qh"
-    #include "mutators/mutators_include.qh"
+
+    #include "../warpzonelib/util_server.qh"
 #endif
 
 #ifdef CSQC
@@ -1160,7 +1159,6 @@ void spawnfunc_item_rockets (void) {
        StartItem ("models/items/a_rockets.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "rockets", IT_ROCKETS, 0, 0, commodity_pickupevalfunc, 3000);
 }
 
-void spawnfunc_item_shells (void);
 void spawnfunc_item_bullets (void) {
        if(!weaponswapping)
        if(autocvar_sv_q3acompat_machineshotgunswap)