e.item_jetpack_time = it_jetpack_time;
e.item_superweapons_time = it_superweapons_time;
}
-bool Item_ItemsTime_UpdateTime_Check(float item_time, float t)
-{
- if(t == 0 && item_time == -1)
- return true;
- if(t < 0) // negative means there's another available item of the same kind
- t = -t;
- if(time < t && (item_time <= time || t < item_time))
- return true;
- return false;
-}
-void Item_ItemsTime_UpdateTime(entity e, float t)
+
+void Item_ItemsTime_SetTime(entity e, float t)
{
if(!autocvar_sv_itemstime)
return;
switch(e.items)
{
case IT_STRENGTH://"item-invis"
- if(Item_ItemsTime_UpdateTime_Check(it_invisible_time, t))
- it_invisible_time = t;
+ it_invisible_time = t;
break;
case IT_NAILS://"item-extralife"
- if(Item_ItemsTime_UpdateTime_Check(it_extralife_time, t))
- it_extralife_time = t;
+ it_extralife_time = t;
break;
case IT_INVINCIBLE://"item-speed"
- if(Item_ItemsTime_UpdateTime_Check(it_speed_time, t))
- it_speed_time = t;
+ it_speed_time = t;
break;
}
}
{
case IT_HEALTH:
// if(e.classname == "item_health_mega") // IT_HEALTH unequivocally identifies it
- if(Item_ItemsTime_UpdateTime_Check(it_health_mega_time, t))
- it_health_mega_time = t;
+ it_health_mega_time = t;
break;
case IT_ARMOR:
if(e.classname == "item_armor_large") // IT_ARMOR doesn't unequivocally identifies it
- if(Item_ItemsTime_UpdateTime_Check(it_armor_large_time, t))
- it_armor_large_time = t;
+ it_armor_large_time = t;
break;
case IT_STRENGTH://"item-strength"
- if(Item_ItemsTime_UpdateTime_Check(it_strength_time, t))
- it_strength_time = t;
+ it_strength_time = t;
break;
case IT_INVINCIBLE://"item-shield"
- if(Item_ItemsTime_UpdateTime_Check(it_shield_time, t))
- it_shield_time = t;
+ it_shield_time = t;
break;
default:
if(e.weapons & WEPSET_SUPERWEAPONS)
- if(Item_ItemsTime_UpdateTime_Check(it_superweapons_time, t))
- it_superweapons_time = t;
+ it_superweapons_time = t;
}
}
switch(e.items)
{
case IT_FUEL_REGEN://"item-fuelregen"
- if(Item_ItemsTime_UpdateTime_Check(it_fuelregen_time, t))
- it_fuelregen_time = t;
+ it_fuelregen_time = t;
break;
case IT_JETPACK://"item-jetpack"
- if(Item_ItemsTime_UpdateTime_Check(it_jetpack_time, t))
- it_jetpack_time = t;
+ it_jetpack_time = t;
break;
}
}
}
}
-float Item_ItemsTime_GetTime(entity e, float t)
+float Item_ItemsTime_UpdateTime(entity e, float t)
{
entity head;
bool isavailable = (t == 0);
if(self.flags & FL_POWERUP || self.classname == "item_armor_large" || self.items == IT_HEALTH || (self.weapons & WEPSET_SUPERWEAPONS))
{
- float t = Item_ItemsTime_GetTime(self, 0);
- Item_ItemsTime_UpdateTime(self, t);
+ float t = Item_ItemsTime_UpdateTime(self, 0);
+ Item_ItemsTime_SetTime(self, t);
Item_ItemsTime_SetTimesForAllPlayers();
}
{name = "item_armor_large"; rgb = '0 1 0';}
break;
}
- item_name = name;
- item_color = rgb;
- MUTATOR_CALLHOOK(Item_RespawnCountdown);
+ MUTATOR_CALLHOOK(Item_RespawnCountdown, name, rgb);
name = item_name;
rgb = item_color;
if(self.flags & FL_WEAPON)
e.nextthink = time + max(0, t - ITEM_RESPAWN_TICKS);
e.scheduledrespawntime = e.nextthink + ITEM_RESPAWN_TICKS;
e.count = 0;
- t = Item_ItemsTime_GetTime(e, e.scheduledrespawntime);
- Item_ItemsTime_UpdateTime(e, t);
+ t = Item_ItemsTime_UpdateTime(e, e.scheduledrespawntime);
+ Item_ItemsTime_SetTime(e, t);
Item_ItemsTime_SetTimesForAllPlayers();
}
else
if (time < self.item_spawnshieldtime)
return;
- switch(MUTATOR_CALLHOOK(ItemTouch))
+ switch(MUTATOR_CALLHOOK(ItemTouch, self, other))
{
case MUT_ITEMTOUCH_RETURN: { return; }
case MUT_ITEMTOUCH_PICKUP: { goto pickup; }
if((itemflags & (FL_POWERUP | FL_WEAPON)) || (itemid & (IT_HEALTH | IT_ARMOR | IT_KEY1 | IT_KEY2)))
self.target = "###item###"; // for finding the nearest item using find()
- Item_ItemsTime_UpdateTime(self, 0);
+ Item_ItemsTime_SetTime(self, 0);
}
self.bot_pickup = true;
self.SendFlags |= ISF_ANGLES;
// call this hook after everything else has been done
- if(MUTATOR_CALLHOOK(Item_Spawn))
+ if(MUTATOR_CALLHOOK(Item_Spawn, self))
{
startitem_failed = true;
remove(self);