return TRUE;
if(autocvar_g_powerups == 0)
return FALSE;
- if(g_ca)
- return FALSE;
- if(g_arena)
- return FALSE;
}
else
{
return TRUE;
if(autocvar_g_pickup_items == 0)
return FALSE;
- if(g_ca)
- return FALSE;
if(g_weaponarena)
if(!WEPSET_EMPTY_E(self) || (self.items & IT_AMMO))
return FALSE;
if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
{
- print("Attempted to spawn a mutator-blocked weapon; these guns will in the future require a mutator\n");
- /*
objerror("Attempted to spawn a mutator-blocked weapon rejected");
startitem_failed = TRUE;
return;
- */
}
s = W_Apply_Weaponreplace(e.netname);