if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
{
+ print("Attempted to spawn a mutator-blocked weapon; these guns will in the future require a mutator\n");
+ /*
objerror("Attempted to spawn a mutator-blocked weapon rejected");
startitem_failed = TRUE;
return;
+ */
}
s = W_Apply_Weaponreplace(e.netname);