]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_items.qc
Merge branch 'master' into mirceakitsune/physical_entities
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_items.qc
index eaba390ed6b693363120416ba12fc8fa6895e8d4..a08333e768e9f9767e91cf9e70361729613c74d3 100644 (file)
@@ -209,7 +209,7 @@ void Item_RespawnCountdown (void)
                if(self.count == 1)
                {
                        string name;
-                       vector rgb;
+                       vector rgb = '1 0 1';
                        name = string_null;
                        if(g_minstagib)
                        {
@@ -378,8 +378,6 @@ float Item_GiveTo(entity item, entity player)
 
                        if (WEPSET_CONTAINS_EW(item, WEP_MINSTANEX))
                                W_GiveWeapon (player, WEP_MINSTANEX, item.netname);
-                       if (item.ammo_cells)
-                               player.ammo_cells = bound(player.ammo_cells, 999, player.ammo_cells + autocvar_g_minstagib_ammo_drop);
                        player.health = 100;
                }
 
@@ -497,11 +495,15 @@ void Item_Touch (void)
        entity e, head;
 
        // remove the item if it's currnetly in a NODROP brush or hits a NOIMPACT surface (such as sky)
-       if (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
+       if(self.classname == "droppedweapon")
        {
-               remove(self);
-               return;
+               if (ITEM_TOUCH_NEEDKILL())
+               {
+                       remove(self);
+                       return;
+               }
        }
+
        if (other.classname != "player")
                return;
        if (other.deadflag)
@@ -672,7 +674,8 @@ float weapon_pickupevalfunc(entity player, entity item)
 
 float commodity_pickupevalfunc(entity player, entity item)
 {
-       float c, i, need_shells, need_nails, need_rockets, need_cells, need_fuel;
+       float c, i;
+       float need_shells = FALSE, need_nails = FALSE, need_rockets = FALSE, need_cells = FALSE, need_fuel = FALSE;
        entity wi;
        c = 0;
 
@@ -729,6 +732,11 @@ float commodity_pickupevalfunc(entity player, entity item)
        return item.bot_pickupbasevalue * c;
 }
 
+void Item_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+       if(ITEM_DAMAGE_NEEDKILL(deathtype))
+               RemoveItem();
+}
 
 .float is_item;
 void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, float defaultrespawntimejitter, string itemname, float itemid, float weaponid, float itemflags, float(entity player, entity item) pickupevalfunc, float pickupbasevalue)
@@ -770,6 +778,9 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                self.think = RemoveItem;
                self.nextthink = time + 20;
 
+               self.takedamage = DAMAGE_YES;
+               self.event_damage = Item_Damage;
+
                if(self.strength_finished || self.invincible_finished || self.superweapons_finished)
                /*
                if(self.items == 0)
@@ -906,6 +917,14 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
        }
        else
                Item_Reset();
+
+       // call this hook after everything else has been done
+       if(MUTATOR_CALLHOOK(Item_Spawn))
+       {
+               startitem_failed = TRUE;
+               remove(self);
+               return;
+       }
 }
 
 /* replace items in minstagib
@@ -990,9 +1009,12 @@ void weapon_defaultspawnfunc(float wpn)
 
                if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
                {
+                       print("Attempted to spawn a mutator-blocked weapon; these guns will in the future require a mutator\n");
+                       /*
                        objerror("Attempted to spawn a mutator-blocked weapon rejected");
                        startitem_failed = TRUE;
                        return;
+                       */
                }
 
                s = W_Apply_Weaponreplace(e.netname);
@@ -1106,6 +1128,11 @@ void weapon_defaultspawnfunc(float wpn)
        if(self.team)
                f |= FL_NO_WEAPON_STAY;
 
+       // stupid minstagib hack, don't ask
+       if(g_minstagib)
+               if(self.ammo_cells)
+                       self.ammo_cells = autocvar_g_minstagib_ammo_drop;
+
        StartItem(e.model, "weapons/weaponpickup.wav", self.respawntime, self.respawntimejitter, e.message, 0, e.weapon, f, weapon_pickupevalfunc, e.bot_pickupbasevalue);
        if (self.modelindex) // don't precache if self was removed
                weapon_action(e.weapon, WR_PRECACHE);
@@ -1409,19 +1436,21 @@ void spawnfunc_target_items (void)
                        else if(argv(i) == "jetpack")                self.items |= IT_JETPACK;
                        else if(argv(i) == "fuel_regen")             self.items |= IT_FUEL_REGEN;
                        else
-                       for(j = WEP_FIRST; j <= WEP_LAST; ++j)
                        {
-                               e = get_weaponinfo(j);
-                               if(argv(i) == e.netname)
+                               for(j = WEP_FIRST; j <= WEP_LAST; ++j)
                                {
-                                       WEPSET_OR_EW(self, j);
-                                       if(self.spawnflags == 0 || self.spawnflags == 2)
-                                               weapon_action(e.weapon, WR_PRECACHE);
-                                       break;
+                                       e = get_weaponinfo(j);
+                                       if(argv(i) == e.netname)
+                                       {
+                                               WEPSET_OR_EW(self, j);
+                                               if(self.spawnflags == 0 || self.spawnflags == 2)
+                                                       weapon_action(e.weapon, WR_PRECACHE);
+                                               break;
+                                       }
                                }
+                               if(j > WEP_LAST)
+                                       print("target_items: invalid item ", argv(i), "\n");
                        }
-                       if(j > WEP_LAST)
-                               print("target_items: invalid item ", argv(i), "\n");
                }
 
                string itemprefix, valueprefix;