#include "../common/items/all.qc"
#if defined(SVQC)
- #include "_all.qh"
#include "bot/bot.qh"
#include "bot/waypoints.qh"
#include "weapons/weaponsystem.qh"
#include "../common/constants.qh"
- #include "../common/deathtypes.qh"
+ #include "../common/deathtypes/all.qh"
#include "../common/notifications.qh"
#include "../common/triggers/subs.qh"
#include "../common/util.qh"
#include "../common/weapons/all.qh"
- #include "../warpzonelib/util_server.qh"
+ #include "../lib/warpzone/util_server.qh"
#endif
#ifdef CSQC
WaypointSprite_Ping(self.waypointsprite_attached);
//WaypointSprite_UpdateHealth(self.waypointsprite_attached, self.count);
}
- else
- sound(self, CH_TRIGGER, SND_ITEMRESPAWNCOUNTDOWN, VOL_BASE, ATTEN_NORM); // play respawn sound
}
}