}
:skip
-
- other = player;
- giveitem = item;
- player_wswitch = _switchweapon;
- player_pickedup = pickedup;
- MUTATOR_CALLHOOK(Item_GiveTo);
- _switchweapon = player_wswitch;
- pickedup = player_pickedup;
// always eat teamed entities
if(item.team)