torg = tgt.origin + (tgt.mins + tgt.maxs) * 0.5;
- grav = cvar("sv_gravity");
+ grav = autocvar_sv_gravity;
zdist = torg_z - org_z;
sdist = vlen(torg - org - zdist * '0 0 1');
void trigger_push_touch()
{
- if (self.active == ACTIVE_NOT)
- return;
-
+ if (self.active == ACTIVE_NOT)
+ return;
+
// FIXME: add a .float for whether an entity should be tossed by jumppads
if (!other.iscreature)
if (other.classname != "corpse")
}
local float ct;
ct = clienttype(other);
- if( ct == CLIENTTYPE_REAL)
+ if( ct == CLIENTTYPE_REAL || ct == CLIENTTYPE_BOT)
{
local float i;
local float found;
other.jumppadcount = other.jumppadcount + 1;
}
- if(self.message)
- centerprint(other, self.message);
+ if(ct == CLIENTTYPE_REAL)
+ {
+ if(self.message)
+ centerprint(other, self.message);
+ }
+ else
+ other.lastteleporttime = time;
}
- else if(ct == CLIENTTYPE_BOT)
- other.lastteleporttime = time;
else
other.jumppadcount = TRUE;
*/
void spawnfunc_trigger_push()
{
- if (self.angles != '0 0 0')
- SetMovedir ();
+ SetMovedir ();
EXACTTRIGGER_INIT;
-
- self.active = ACTIVE_ACTIVE;
+
+ self.active = ACTIVE_ACTIVE;
self.use = trigger_push_use;
self.touch = trigger_push_touch;