float PUSH_SILENT = 2;
.float pushltime;
+.float istypefrag;
.float height;
void() SUB_UseTargets;
vector trigger_push_calculatevelocity(vector org, entity tgt, float ht)
{
- local float grav, sdist, zdist, vs, vz, jumpheight;
- local vector sdir, torg;
+ float grav, sdist, zdist, vs, vz, jumpheight;
+ vector sdir, torg;
torg = tgt.origin + (tgt.mins + tgt.maxs) * 0.5;
void trigger_push_touch()
{
- vector move;
-
if (self.active == ACTIVE_NOT)
return;
sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
self.pushltime = time + 0.2;
}
- local float ct;
+ float ct;
ct = clienttype(other);
if( ct == CLIENTTYPE_REAL || ct == CLIENTTYPE_BOT)
{
- local float i;
- local float found;
+ float i;
+ float found;
found = FALSE;
for(i = 0; i < other.jumppadcount && i < NUM_JUMPPADSUSED; ++i)
if(other.(jumppadsused[i]) == self)
}
else
other.lastteleporttime = time;
+
+ if (!other.animstate_override)
+ if (other.deadflag == DEAD_NO)
+ {
+ if (other.crouch)
+ setanim(other, other.anim_duckjump, FALSE, TRUE, TRUE);
+ else
+ setanim(other, other.anim_jump, FALSE, TRUE, TRUE);
+ }
}
else
other.jumppadcount = TRUE;
// reset tracking of who pushed you into a hazard (for kill credit)
other.pushltime = 0;
+ other.istypefrag = 0;
}
if(self.enemy.target)
self.think = SUB_Remove;
self.nextthink = time;
}
-};
+}
.vector dest;
void trigger_push_findtarget()
{
- local entity e, t;
- local vector org;
- local float flighttime;
+ entity e, t;
+ vector org;
// first calculate a typical start point for the jump
org = (self.absmin + self.absmax) * 0.5;
else if(n == 1)
{
// exactly one dest - bots love that
- self.enemy = find(e, targetname, self.target);
+ self.enemy = find(world, targetname, self.target);
}
else
{
waypoint_spawnforteleporter(self, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity));
remove(e);
}
-};
+}
/*
* ENTITY PARAMETERS:
// this must be called to spawn the teleport waypoints for bots
InitializeEntity(self, trigger_push_findtarget, INITPRIO_FINDTARGET);
-};
+}
-void spawnfunc_target_push() {};
-void spawnfunc_info_notnull() {};
-void spawnfunc_target_position() {};
+void spawnfunc_target_push() {}
+void spawnfunc_info_notnull() {}
+void spawnfunc_target_position() {}