//***********************
void spawnfunc_weapon_nailgun (void) {spawnfunc_weapon_electro();}
void spawnfunc_weapon_supernailgun (void) {spawnfunc_weapon_hagar();}
-void spawnfunc_weapon_supershotgun (void) {spawnfunc_weapon_uzi();}
+void spawnfunc_weapon_supershotgun (void) {spawnfunc_weapon_machinegun();}
void spawnfunc_item_spikes (void) {spawnfunc_item_bullets();}
//void spawnfunc_item_armor1 (void) {spawnfunc_item_armor_medium;} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard