void target_init_verify(entity this)
{
entity trigger, targ;
- for(trigger = world; (trigger = find(trigger, classname, "trigger_multiple")); )
- for(targ = world; (targ = find(targ, targetname, trigger.target)); )
+ for(trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); )
+ for(targ = NULL; (targ = find(targ, targetname, trigger.target)); )
if (targ.classname == "target_init" || targ.classname == "target_give" || targ.classname == "target_items")
{
trigger.wait = 0;
void target_give_init(entity this)
{
entity targ;
- for (targ = world; (targ = find(targ, targetname, this.target)); ) {
+ for (targ = NULL; (targ = find(targ, targetname, this.target)); ) {
if (targ.classname == "weapon_rocketlauncher" || targ.classname == "weapon_devastator") {
this.ammo_rockets += targ.count * WEP_CVAR(devastator, ammo);
this.netname = "devastator";