void spawnfunc_ammo_shells() { spawnfunc_item_shells(); }
// MG -> MG
-void spawnfunc_weapon_machinegun() { spawnfunc_weapon_uzi(); }
void spawnfunc_ammo_bullets() { spawnfunc_item_bullets(); }
// GL -> Mortar
void spawnfunc_ammo_grenades() { spawnfunc_item_rockets(); }
-// LG -> Electro
-void spawnfunc_weapon_lightning() { spawnfunc_weapon_electro(); }
+// LG -> Lightning
+//void spawnfunc_weapon_lightning() { spawnfunc_weapon_electro(); }
void spawnfunc_ammo_lightning() { spawnfunc_item_cells(); }
// Plasma -> Hagar
void spawnfunc_weapon_plasmagun() { spawnfunc_weapon_hagar(); }
void spawnfunc_ammo_cells() { spawnfunc_item_rockets(); }
-// Rail -> Nex
-void spawnfunc_weapon_railgun() { spawnfunc_weapon_nex(); }
+// Rail -> Vortex
+void spawnfunc_weapon_railgun() { spawnfunc_weapon_vortex(); }
void spawnfunc_ammo_slugs() { spawnfunc_item_cells(); }
// BFG -> Crylink
entity targ;
for (targ = world; (targ = find(targ, targetname, self.target)); ) {
if (targ.classname == "weapon_rocketlauncher") {
- self.ammo_rockets += targ.count * autocvar_g_balance_rocketlauncher_ammo;
+ self.ammo_rockets += targ.count * WEP_CVAR(devastator, ammo);
self.netname = "rocketlauncher";
}
else if (targ.classname == "weapon_plasmagun") {
- self.ammo_rockets += targ.count * autocvar_g_balance_hagar_primary_ammo;
+ self.ammo_rockets += targ.count * WEP_CVAR_PRI(hagar, ammo); // WEAPONTODO
if(self.netname == "")
self.netname = "hagar";
else
self.netname = strcat(self.netname, " crylink");
}
else if (targ.classname == "weapon_grenadelauncher") {
- self.ammo_rockets += targ.count * autocvar_g_balance_grenadelauncher_primary_ammo;
+ self.ammo_rockets += targ.count * autocvar_g_balance_mortar_primary_ammo; // WEAPONTODO
if(self.netname == "")
self.netname = "grenadelauncher";
else