#define TELEPORT_FLAGS_WARPZONE 0
#define TELEPORT_FLAGS_PORTAL (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH | TELEPORT_FLAG_FORCE_TDEATH)
#define TELEPORT_FLAGS_TELEPORTER (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH)
+
+// types for .teleportable entity setting
+#define TELEPORT_NORMAL 1 // play sounds/effects etc
+#define TELEPORT_SIMPLE 2 // only do teleport, nothing special
+
void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
{
entity telefragger;
makevectors (to_angles);
- if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
+ if(player.teleportable == TELEPORT_NORMAL) // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers
{
- if(tflags & TELEPORT_FLAG_SOUND)
- sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
- if(tflags & TELEPORT_FLAG_PARTICLES)
+ if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
{
- pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
- pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
+ if(tflags & TELEPORT_FLAG_SOUND)
+ sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
+ if(tflags & TELEPORT_FLAG_PARTICLES)
+ {
+ pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
+ pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
+ }
+ self.pushltime = time + 0.2;
}
- self.pushltime = time + 0.2;
}
// Relocate the player
{
player.pusher = teleporter.owner;
player.pushltime = time + autocvar_g_maxpushtime;
+ player.istypefrag = player.BUTTON_CHAT;
}
else
{
player.pushltime = 0;
+ player.istypefrag = 0;
}
player.lastteleporttime = time;
}
}
-void Teleport_Touch (void)
+entity Simple_TeleportPlayer(entity teleporter, entity player)
{
- entity oldself, e;
- vector o;
+ vector locout;
+ entity e;
float p;
- string s;
-
- if (self.active != ACTIVE_ACTIVE)
- return;
- if not(other.iscreature)
- return;
-
- // for gameplay: vehicles can't teleport
- if (other.vehicle_flags & VHF_ISVEHICLE)
- return;
-
- if (other.deadflag != DEAD_NO)
- return;
-
- if(self.team)
- if((self.spawnflags & 4 == 0) == (self.team != other.team))
- return;
-
- EXACTTRIGGER_TOUCH;
-
- makevectors(self.enemy.mangle);
-
- if(other.classname == "player")
- RemoveGrapplingHook(other);
-
- if(self.enemy)
+ // Find the output teleporter
+ if(teleporter.enemy)
{
- e = self.enemy;
+ e = teleporter.enemy;
}
else
- {
+ {
RandomSelection_Init();
- for(e = world; (e = find(e, targetname, self.target)); )
+ for(e = world; (e = find(e, targetname, teleporter.target)); )
{
p = 1;
if(autocvar_g_telefrags_avoid)
{
- o = e.origin + '0 0 1' * (1 - other.mins_z - 24);
- if(check_tdeath(other, o, '0 0 0', '0 0 0'))
+ locout = e.origin + '0 0 1' * (1 - player.mins_z - 24);
+ if(check_tdeath(player, locout, '0 0 0', '0 0 0'))
p = 0;
}
- if(e.cnt)
- RandomSelection_Add(e, 0, string_null, e.cnt, p);
- else
- RandomSelection_Add(e, 0, string_null, 1, p);
+ RandomSelection_Add(e, 0, string_null, (e.cnt ? e.cnt : 1), p);
}
e = RandomSelection_chosen_ent;
}
- if(!e)
- {
- sprint(other, "Teleport destination vanished. Sorry... please complain to the mapper.\n");
- }
+ if(!e) { sprint(player, "Teleport destination vanished. Sorry... please complain to the mapper.\n"); }
+
+ makevectors(e.mangle);
if(e.speed)
- if(vlen(other.velocity) > e.speed)
- other.velocity = normalize(other.velocity) * max(0, e.speed);
+ if(vlen(player.velocity) > e.speed)
+ player.velocity = normalize(player.velocity) * max(0, e.speed);
+
if(autocvar_g_teleport_maxspeed)
- if(vlen(other.velocity) > autocvar_g_teleport_maxspeed)
- other.velocity = normalize(other.velocity) * max(0, autocvar_g_teleport_maxspeed);
+ if(vlen(player.velocity) > autocvar_g_teleport_maxspeed)
+ player.velocity = normalize(player.velocity) * max(0, autocvar_g_teleport_maxspeed);
- o = e.origin + '0 0 1' * (1 - other.mins_z - 24);
- TeleportPlayer(self, other, o, e.mangle, v_forward * vlen(other.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
+ locout = e.origin + '0 0 1' * (1 - player.mins_z - 24);
+ TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
+
+ return e;
+}
+
+void Teleport_Touch (void)
+{
+ entity oldself;
+ string s;
+
+ if (self.active != ACTIVE_ACTIVE)
+ return;
+
+ if not(other.teleportable)
+ return;
+
+ if(other.vehicle)
+ if(!other.vehicle.teleportable)
+ return;
+
+ if(other.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+ return;
+
+ if(other.deadflag != DEAD_NO)
+ return;
+
+ if(self.team)
+ if((self.spawnflags & 4 == 0) == (self.team != other.team))
+ return;
+
+ EXACTTRIGGER_TOUCH;
+
+ if(other.classname == "player")
+ RemoveGrapplingHook(other);
+
+ entity e;
+ e = Simple_TeleportPlayer(self, other);
activator = other;
s = self.target; self.target = string_null;
self.touch = Teleport_Touch;
}
+entity Teleport_Find(vector mi, vector ma)
+{
+ entity e;
+ for(e = world; (e = find(e, classname, "trigger_teleport")); )
+ if(WarpZoneLib_BoxTouchesBrush(mi, ma, e, world))
+ return e;
+ return world;
+}
+
+entity teleport_first;
+.entity teleport_next;
void spawnfunc_trigger_teleport (void)
{
self.angles = '0 0 0';
// this must be called to spawn the teleport waypoints for bots
InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
- if (!self.target)
+ if (self.target == "")
{
objerror ("Teleporter with no target");
return;
}
+
+ self.teleport_next = teleport_first;
+ teleport_first = self;
}
void WarpZone_PostTeleportPlayer_Callback(entity pl)
{
UpdateCSQCProjectileAfterTeleport(pl);
// "disown" projectiles after teleport
+ if(pl.owner)
if(pl.owner == pl.realowner)
+ {
+ if(!(pl.flags & FL_PROJECTILE))
+ print("A non-projectile got through a warpzone and its owner cleared. It's a ", pl.classname, ".\n");
pl.owner = world;
+ }
if(pl.classname == "player")
{
// reset tracking of oldvelocity for impact damage (sudden velocity changes)