]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_teleporters.qc
Merge remote-tracking branch 'origin/terencehill/misc_hud_fixes'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_teleporters.qc
index 8383b10aaa01f097a7cfe72ce67631d40adcd57c..9a17d90c0c53bac0a71e9d2187f057f89add046a 100644 (file)
@@ -75,6 +75,11 @@ void spawn_tdeath(vector v0, entity e, vector v)
 #define TELEPORT_FLAGS_WARPZONE   0
 #define TELEPORT_FLAGS_PORTAL     (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH | TELEPORT_FLAG_FORCE_TDEATH)
 #define TELEPORT_FLAGS_TELEPORTER (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH)
+
+// types for .teleportable entity setting
+#define TELEPORT_NORMAL 1 // play sounds/effects etc
+#define TELEPORT_SIMPLE 2 // only do teleport, nothing special
+
 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
 {
        entity telefragger;
@@ -87,7 +92,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
 
        makevectors (to_angles);
 
-       if(player.classname == "player") // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers
+       if(player.teleportable == TELEPORT_NORMAL) // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers
        {
                if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
                {
@@ -131,10 +136,12 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
                {
                        player.pusher = teleporter.owner;
                        player.pushltime = time + autocvar_g_maxpushtime;
+                       player.istypefrag = player.BUTTON_CHAT;
                }
                else
                {
                        player.pushltime = 0;
+                       player.istypefrag = 0;
                }
 
                player.lastteleporttime = time;
@@ -195,15 +202,17 @@ void Teleport_Touch (void)
        if (self.active != ACTIVE_ACTIVE)
                return;
        
-       if not(other.iscreature)
-       if (other.deadflag != DEAD_NO)
+       if not(other.teleportable)
                return;
-
-       // for gameplay: vehicles can't teleport
-       if (other.vehicle_flags & VHF_ISVEHICLE)
+    
+       if(other.vehicle)
+       if(!other.vehicle.teleportable)
                return;
-
-       if (other.deadflag != DEAD_NO)
+                       
+       if(other.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+               return;
+        
+       if(other.deadflag != DEAD_NO)
                return;
 
        if(self.team)
@@ -316,7 +325,7 @@ void spawnfunc_trigger_teleport (void)
        // this must be called to spawn the teleport waypoints for bots
        InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
 
-       if (!self.target)
+       if (self.target == "")
        {
                objerror ("Teleporter with no target");
                return;