+#include "_all.qh"
+
+.float volume;
.float lifetime;
// values:
// volume
// spawnflags:
// 1 = START_OFF
// when triggered, it is disabled/enabled for everyone
-float trigger_music_SendEntity(entity to, float sf)
+float trigger_music_SendEntity(entity to, int sf)
{
WriteByte(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC);
sf &= ~0x80;
self.use = trigger_music_use;
self.reset = trigger_music_reset;
- Net_LinkEntity(self, FALSE, 0, trigger_music_SendEntity);
+ Net_LinkEntity(self, false, 0, trigger_music_SendEntity);
}