+.float lifetime;
// values:
// volume
// noise
// targetname
-// timeout
+// lifetime
// fade_time
-// when triggered, the music is overridden for activator until timeout (or forever, if timeout is 0)
+// fade_rate
+// when triggered, the music is overridden for activator until lifetime (or forever, if lifetime is 0)
// when targetname is not set, THIS ONE is default
-void target_music_sendto(float to)
+void target_music_sendto(float to, float is)
{
+ WriteByte(to, SVC_TEMPENTITY);
WriteByte(to, TE_CSQC_TARGET_MUSIC);
- WriteByte(to, self.volume * 255.0);
+ WriteShort(to, num_for_edict(self));
+ WriteByte(to, self.volume * 255.0 * is);
WriteByte(to, self.fade_time * 16.0);
- WriteByte(to, self.timeout);
+ WriteByte(to, self.fade_rate * 16.0);
+ WriteByte(to, self.lifetime);
WriteString(to, self.noise);
}
void target_music_reset()
{
if(self.targetname == "")
- target_music_sendto(MSG_ALL);
+ target_music_sendto(MSG_ALL, 1);
}
void target_music_use()
{
if(!activator)
return;
msg_entity = activator;
- target_music_sendto(MSG_ONE);
+ target_music_sendto(MSG_ONE, 1);
}
void spawnfunc_target_music()
{
self.use = target_music_use;
self.reset = target_music_reset;
- precache_sound(self.noise);
if(!self.volume)
self.volume = 1;
if(self.targetname == "")
- target_music_sendto(MSG_INIT);
+ target_music_sendto(MSG_INIT, 1);
+ else
+ target_music_sendto(MSG_INIT, 0);
+}
+void TargetMusic_RestoreGame()
+{
+ for(self = world; (self = find(self, classname, "target_music")); )
+ {
+ if(self.targetname == "")
+ target_music_sendto(MSG_INIT, 1);
+ else
+ target_music_sendto(MSG_INIT, 0);
+ }
}
// values:
// volume
// when triggered, it is disabled/enabled for everyone
float trigger_music_SendEntity(entity to, float sf)
{
- WriteByte(MSG_ENTITY, TE_CSQC_TARGET_MUSIC);
+ WriteByte(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC);
sf &~= 0x80;
if(self.cnt)
sf |= 0x80;
}
WriteByte(MSG_ENTITY, self.volume * 255.0);
WriteByte(MSG_ENTITY, self.fade_time * 16.0);
+ WriteByte(MSG_ENTITY, self.fade_rate * 16.0);
WriteString(MSG_ENTITY, self.noise);
}
return 1;
{
if(self.model != "")
setmodel(self, self.model);
- precache_sound (self.noise);
if(!self.volume)
self.volume = 1;
if(!self.modelindex)