fraglimit_override = cvar("fraglimit_override");
leadlimit_override = cvar("leadlimit_override");
- if(cvar("g_dodging"))
- MUTATOR_ADD(dodging);
-
if(g_dm)
{
game = GAME_DEATHMATCH;
modifications = strcat(modifications, ", Low gravity");
if(g_cloaked)
modifications = strcat(modifications, ", Cloaked");
- if(g_footsteps)
- modifications = strcat(modifications, ", Steps");
if(g_grappling_hook)
modifications = strcat(modifications, ", Hook");
if(g_laserguided_missile)