ActivateTeamplay();
fraglimit_override = autocvar_g_keyhunt_point_limit;
leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
+ if(autocvar_g_keyhunt_team_spawns)
+ have_team_spawns = -1; // request team spawns
MUTATOR_ADD(gamemode_keyhunt);
}
else
modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
}
- if(cvar("g_balance_blaster_weaponstart") == 0)
+ else if(cvar("g_balance_blaster_weaponstart") == 0)
modifications = strcat(modifications, ", No start weapons");
if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
modifications = strcat(modifications, ", Low gravity");
s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
}
+ string mutator_msg = "";
+ MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
+ mutator_msg = ret_string;
+
+ s = strcat(s, mutator_msg); // trust that the mutator will do proper formatting
+
motd = autocvar_sv_motd;
if (motd != "") {
s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));