if(!mutator_returnvalue)
{
- if(dm >= 4)
- c1 = c2 = c3 = c4 = 0;
- else if(dm >= 3)
- c1 = c2 = c3 = 0;
- else
- c1 = c2 = 0;
+ if(dm & BIT(0)) c1 = 0;
+ if(dm & BIT(1)) c2 = 0;
+ if(dm & BIT(2)) c3 = 0;
+ if(dm & BIT(3)) c4 = 0;
}
// find out what teams are allowed if necessary