-string cache_mutatormsg;
-string cache_lastmutatormsg;
+#include "teamplay.qh"
+#include "_all.qh"
-// client counts for each team
-//float c1, c2, c3, c4;
-// # of bots on those teams
-float cb1, cb2, cb3, cb4;
+#include "cl_client.qh"
+#include "race.qh"
+#include "scores.qh"
+#include "scores_rules.qh"
-//float audit_teams_time;
+#include "bot/bot.qh"
+
+#include "command/vote.qh"
+
+#include "mutators/mutators_include.qh"
+
+#include "../common/deathtypes.qh"
+#include "../common/teams.qh"
void TeamchangeFrags(entity e)
{
PlayerScore_Clear(e);
}
-void entcs_init();
-
void LogTeamchange(float player_id, float team_number, float type)
{
if(!autocvar_sv_eventlog)