cvar_set("g_race", ftos(g_race));
cvar_set("g_nexball", ftos(g_nexball));
cvar_set("g_cts", ftos(g_cts));
- cvar_set("g_ka", ftos(g_ka));
+ cvar_set("g_keepaway", ftos(g_keepaway));
}
void ReadGameCvars()
found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
- found += (g_ka = (!found && (prev != GAME_KEEPAWAY) && cvar("g_ka")));
+ found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
if(found)
break;
have_team_spawns = -1; // request team spawns
}
- if(g_ka)
+ if(g_keepaway)
{
game = GAME_KEEPAWAY;
gamemode_name = "Keepaway";
- MUTATOR_ADD(gamemode_ka);
+ MUTATOR_ADD(gamemode_keepaway);
}
if(teams_matter)