if (!cvar_value_issafe(world.fog))
{
- LOG_INFO("The current map contains a potentially harmful fog setting, ignored\n");
+ LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
world.fog = string_null;
}
if(MapInfo_Map_fog != "")
// FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
// also remember the lowest-scoring player
- FOREACH_CLIENT(true, LAMBDA(
+ FOREACH_CLIENT(true, {
float t;
if(IS_PLAYER(it) || it.caplayer)
t = it.team;
}
}
}
- ));
+ });
// if the player who has a forced team has not joined yet, reserve the spot
if(autocvar_g_campaign)
return;
}
- if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && this.wasplayer)) {
+ if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && CS(this).wasplayer)) {
Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
return; // changing teams is not allowed
}
lowest_player_score = 999999999;
// find the lowest-scoring player & bot of that team
- FOREACH_CLIENT(IS_PLAYER(it) && it.team == steam, LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it) && it.team == steam, {
if(it.isbot)
{
if(it.totalfrags < lowest_bot_score)
lowest_player_score = it.totalfrags;
}
}
- ));
+ });
// prefers to move a bot...
if(lowest_bot != NULL)