void LogTeamchange(float player_id, float team_number, float type);
-void default_delayedinit();
+void default_delayedinit(entity this);
void ActivateTeamplay();
-void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override);
-
void InitGameplayMode();
string GetClientVersionMessage();