self.takedamage = DAMAGE_NO;
self.health = 0;
+
+ MUTATOR_CALLHOOK(TurretDies);
// Go boom
//RadiusDamage (self,self, min(self.ammo,50),min(self.ammo,50) * 0.25,250,world,min(self.ammo,50)*5,DEATH_TURRET,world);
if (self.team == attacker.team)
{
// This does not happen anymore. Re-enable if you fix that.
- if(clienttype(attacker) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(attacker))
sprint(attacker, "\{1}Turret tells you: I'm on your team!\n");
if(autocvar_g_friendlyfire)