// thorw head slightly off aim when hit?
if (self.damage_flags & TFL_DMG_HEADSHAKE)
{
- //baseent.tur_aimoff_x += (random() * damage);
- //baseent.tur_aimoff_y += ((random()*0.75) * damage);
self.tur_head.angles_x = self.tur_head.angles_x + (-0.5 + random()) * damage;
self.tur_head.angles_y = self.tur_head.angles_y + (-0.5 + random()) * damage;
}
if (self.turrcaps_flags & TFL_TURRCAPS_MOVE)
self.velocity = self.velocity + vforce;
- // FIXME: Better damage feedback
- // Start burning when we have 10% or less health left
- //if (self.health < (self.tur_health * 0.1))
- // self.effects = EF_FLAME;
-
+ // FIXME: Better damage feedback?
+
if (self.health <= 0)
{
self.event_damage = SUB_Null;