void spawnfunc_turret_hk();
void turret_hk_dinit();
void turret_hk_attack();
-void turret_hk_missile_explode();
-void turret_hk_missile_think();
-void turret_hk_missile_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force);
-float turret_hk_addtarget(entity e_target,entity e_sender);
-//void turret_hk_missile_touch();
-
-float hk_maxspeed;
-float hk_minspeed;
-float hk_accel;
-float hk_accel2;
-float hk_decel;
-float turret_hk_addtarget(entity e_target,entity e_sender)
-{
- if (e_target)
- {
- if (turret_validate_target(self,e_target,self.target_validate_flags) > 0)
- {
- self.enemy = e_target;
- return 1;
- }
- }
-
- return 0;
-}
float hk_is_valid_target(entity e_target)
{
return 1;
}
-
-void turret_hk_missile_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
- if (attacker.team == self.team)
- damage *= 0.5;
-
- self.velocity += force;
-
- self.health -= damage;
-
- if (self.health <= 0)
- turret_hk_missile_explode();
-}
-
-void turret_hk_attack()
-{
- local entity missile;
- //local entity flash2;
-
- sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
-
- missile = spawn ();
- missile.solid = SOLID_BBOX;
- setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
- setorigin(missile, self.tur_shotorg);
-
- missile.scale = 1;
- missile.classname = "hk_missile";
- missile.owner = self;
- missile.bot_dodge = TRUE;
- missile.bot_dodgerating = self.shot_dmg;
- missile.takedamage = DAMAGE_YES;
- missile.damageforcescale = 4;
- missile.health = 10;
- missile.think = turret_hk_missile_think;
- missile.event_damage = turret_hk_missile_damage;
- missile.nextthink = time + 0.25;
- missile.movetype = MOVETYPE_BOUNCEMISSILE;
- missile.velocity = self.tur_shotdir_updated * (self.shot_speed * 0.75);
- missile.angles = vectoangles(missile.velocity);
- missile.touch = turret_hk_missile_explode; //turret_hk_missile_touch;
- missile.flags = FL_PROJECTILE;
- missile.enemy = self.enemy;
- missile.team = self.team;
- missile.cnt = time + 30;
- missile.ticrate = max(autocvar_sys_ticrate,0.05);
-
- CSQCProjectile(missile, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, fly sound
-
- te_explosion (missile.origin);
-
- if (self.tur_head.frame == 0)
- self.tur_head.frame = self.tur_head.frame + 1;
-
-}
-
void turret_hk_missile_think()
{
vector vu, vd, vf, vl, vr, ve; // Vector (direction)
// Close enougth to do decent damage?
if ( edist <= (self.owner.shot_radius * 0.25) )
{
- turret_hk_missile_explode();
+ turret_projectile_explode();
return;
}
}
else
{
+ edist = 0;
+ ve = '0 0 0';
fe = 0;
}
ad = vlen(vectoangles(normalize(self.enemy.origin - self.origin)) - self.angles);
// To close to something, Slow down!
- if ( ((ff < 0.7) || (ad > 4)) && (myspeed > hk_minspeed) )
- myspeed = max(myspeed * hk_decel,hk_minspeed);
+ if ( ((ff < 0.7) || (ad > 4)) && (myspeed > autocvar_g_turrets_unit_hk_std_shot_speed) )
+ myspeed = max(myspeed * autocvar_g_turrets_unit_hk_std_shot_speed_decel, autocvar_g_turrets_unit_hk_std_shot_speed);
// Failry clear, accelerate.
- if ( (ff > 0.7) && (myspeed < hk_maxspeed) )
- myspeed = min(myspeed * hk_accel,hk_maxspeed);
+ if ( (ff > 0.7) && (myspeed < autocvar_g_turrets_unit_hk_std_shot_speed_max) )
+ myspeed = min(myspeed * autocvar_g_turrets_unit_hk_std_shot_speed_accel, autocvar_g_turrets_unit_hk_std_shot_speed_max);
// Setup trace pitch
pt_seek = 1 - ff;
{
// Got a clear path to target, speed up fast (if not at full speed) and go straight for it.
myspeed = vlen(self.velocity);
- if (myspeed < hk_maxspeed)
- myspeed = min(myspeed * hk_accel2,hk_maxspeed);
+ if (myspeed < autocvar_g_turrets_unit_hk_std_shot_speed_max)
+ myspeed = min(myspeed * autocvar_g_turrets_unit_hk_std_shot_speed_accel2,autocvar_g_turrets_unit_hk_std_shot_speed_max);
wishdir = ve;
}
- if ((myspeed > hk_minspeed) && (self.cnt > time))
- myspeed = min(myspeed * hk_accel2,hk_maxspeed);
+ if ((myspeed > autocvar_g_turrets_unit_hk_std_shot_speed) && (self.cnt > time))
+ myspeed = min(myspeed * autocvar_g_turrets_unit_hk_std_shot_speed_accel2,autocvar_g_turrets_unit_hk_std_shot_speed_max);
// Ranoutagazfish?
if (self.cnt < time)
self.cnt = time + 0.25;
self.nextthink = 0;
self.movetype = MOVETYPE_BOUNCE;
- sound (self, CHAN_VOICE, "", 0.4 * VOL_BASE, ATTN_NORM);
return;
}
UpdateCSQCProjectile(self);
}
-void turret_hk_missile_explode()
+void turret_hk_attack()
{
- vector org2;
- float d;
-
- if(self.event_damage != SUB_Null)
- {
- self.event_damage = SUB_Null;
- self.think = turret_hk_missile_explode;
- self.nextthink = time;
- return;
- }
-
- if ((other == self.owner)||(other == self.owner.tur_head))
- return;
+ entity missile;
- //w_deathtypestring = "got hunted to extinction";
- //vector org2;
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- org2 = findbetterlocation (self.origin, 16);
-
- // LordHavoc: TE_TEI_BIGEXPLOSION
- WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
- WriteByte (MSG_BROADCAST, 78);
- WriteCoord (MSG_BROADCAST, org2_x);
- WriteCoord (MSG_BROADCAST, org2_y);
- WriteCoord (MSG_BROADCAST, org2_z);
-
- self.event_damage = SUB_Null;
- d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
+ missile = turret_projectile("weapons/rocket_fire.wav", 6, 10, DEATH_TURRET_HK, PROJECTILE_ROCKET, FALSE, FALSE);
+ te_explosion (missile.origin);
-#ifdef TURRET_DEBUG
- self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; //self.owner.shot_dmg;
- self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
-#endif
+ missile.think = turret_hk_missile_think;
+ missile.nextthink = time + 0.25;
+ missile.movetype = MOVETYPE_BOUNCEMISSILE;
+ missile.velocity = self.tur_shotdir_updated * (self.shot_speed * 0.75);
+ missile.angles = vectoangles(missile.velocity);
+ missile.cnt = time + 30;
+ missile.ticrate = max(autocvar_sys_ticrate, 0.05);
- // Target dead, get another is still targeting the same.
- if ((self.enemy.deadflag != DEAD_NO) && (self.enemy == self.owner.enemy))
- self.owner.enemy = world;
+ if (self.tur_head.frame == 0)
+ self.tur_head.frame = self.tur_head.frame + 1;
- remove (self);
}
void turret_hk_postthink()
{
- if (autocvar_g_turrets_reloadcvars)
- {
- hk_maxspeed = autocvar_g_turrets_unit_hk_std_shot_speed_max;
- hk_minspeed = autocvar_g_turrets_unit_hk_std_shot_speed;
- hk_accel = autocvar_g_turrets_unit_hk_std_shot_speed_accel;
- hk_accel2 = autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
- hk_decel = autocvar_g_turrets_unit_hk_std_shot_speed_decel;
- }
-
if (self.tur_head.frame != 0)
self.tur_head.frame = self.tur_head.frame + 1;
if (self.tur_head.frame > 5)
self.tur_head.frame = 0;
+}
+float turret_hk_addtarget(entity e_target,entity e_sender)
+{
+ if (e_target)
+ {
+ if (turret_validate_target(self,e_target,self.target_validate_flags) > 0)
+ {
+ self.enemy = e_target;
+ return 1;
+ }
+ }
+
+ return 0;
}
void turret_hk_dinit()
{
- if (self.netname == "") self.netname = "Hunter-killer turret";
-
- hk_maxspeed = autocvar_g_turrets_unit_hk_std_shot_speed_max;
- hk_minspeed = autocvar_g_turrets_unit_hk_std_shot_speed;
- hk_accel = autocvar_g_turrets_unit_hk_std_shot_speed_accel;
- hk_accel2 = autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
- hk_decel = autocvar_g_turrets_unit_hk_std_shot_speed_decel;
+ if (self.netname == "")
+ self.netname = "Hunter-killer turret";
self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_RECIVETARGETS;
-
self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
-
self.aim_flags = TFL_AIM_SIMPLE;
-
- self.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TRIGGERTARGET | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK;
-
- self.firecheck_flags = TFL_FIRECHECK_WORLD | TFL_FIRECHECK_DEAD | TFL_FIRECHECK_TEAMCECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF;
-
self.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TRIGGERTARGET | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK;
-
+ self.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_TEAMCECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF;
self.shoot_flags = TFL_SHOOT_CLEARTARGET;
- if (turret_stdproc_init("hk_std", TRUE, "models/turrets/base.md3", "models/turrets/hk.md3", TID_HK) == 0)
+ if (turret_stdproc_init("hk_std", "models/turrets/base.md3", "models/turrets/hk.md3", TID_HK) == 0)
{
remove(self);
return;
self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TEAMCHECK;
-
- if (!turret_tag_fire_update())
- dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");
-
// Our fire routine
self.turret_firefunc = turret_hk_attack;