+void W_MachineGun_MuzzleFlash(void);
+
void spawnfunc_turret_machinegun();
void turret_machinegun_std_init();
void turret_machinegun_attack();
//.float bulletcounter;
void turret_machinegun_attack()
{
- fireBallisticBullet (self.tur_shotorg, self.tur_shotdir_updated,self.shot_spread, self.shot_speed, 5, self.shot_dmg, self.shot_force, DEATH_TURRET_MACHINEGUN, 0, autocvar_g_balance_uzi_bulletconstant);
- endFireBallisticBullet();
+ fireBullet (self.tur_shotorg, self.tur_shotdir_updated,self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_MACHINEGUN, 0);
- UziFlash();
+ W_MachineGun_MuzzleFlash(); // WEAPONTODO
setattachment(self.muzzle_flash, self.tur_head, "tag_fire");
}