#define IS_VEHICLE(v) (v.vehicle_flags & VHF_ISVEHICLE)
#define IS_TURRET(v) (v.turret_flags & TUR_FLAG_ISTURRET)
+#define IS_MOVABLE(v) ((IS_PLAYER(v) || IS_MONSTER(v)) && !STAT(FROZEN, v))
+
// NOTE: FOR_EACH_CLIENTSLOT deprecated! Use the following instead: FOREACH_CLIENTSLOT(true, { code; });
// NOTE: FOR_EACH_CLIENT deprecated! Use the following instead: FOREACH_CLIENT(true, { code; });
// NOTE: FOR_EACH_REALCLIENT deprecated! Use the following instead: FOREACH_CLIENT(IS_REAL_CLIENT(it), { code; });
// NOTE: FOR_EACH_REALPLAYER deprecated! Use the following instead: FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { code; });
#define FOREACH_CLIENTSLOT(cond, body) \
- MACRO_BEGIN { \
+ MACRO_BEGIN \
for(int _i = 1; _i <= maxclients; ++_i) \
{ \
const noref int i = _i; \
ITER_CONST noref entity it = ftoe(i); \
if(cond) { LAMBDA(body) } \
} \
- } MACRO_END
+ MACRO_END
-#define FOREACH_CLIENT(cond, body) FOREACH_CLIENTSLOT(IS_CLIENT(it) && (cond), body)
+#define FOREACH_CLIENT(cond, body) FOREACH_CLIENTSLOT(IS_CLIENT(it) && (cond), LAMBDA(body))
// using the "inside out" version of knuth-fisher-yates shuffle
// https://en.wikipedia.org/wiki/Fisher–Yates_shuffle
entity _FCR_clients[255];
bool _FCR_entered = false;
#define FOREACH_CLIENT_RANDOM(cond, body) \
- MACRO_BEGIN { \
+ MACRO_BEGIN \
if (_FCR_entered) LOG_FATAL("FOREACH_CLIENT_RANDOM must not be nested"); \
_FCR_entered = true; \
int _cnt = 0; \
FOREACH_CLIENT(cond, { \
- int _j = floor(random() * (_cnt + 1)); \
- if (_j == _cnt) \
- { \
- _FCR_clients[_cnt] = it; \
- } \
- else \
- { \
- _FCR_clients[_cnt] = _FCR_clients[_j]; \
- _FCR_clients[_j] = it; \
- } \
- _cnt++; \
- }); \
+ int _j = floor(random() * (_cnt + 1)); \
+ if (_j != _cnt) \
+ _FCR_clients[_cnt] = _FCR_clients[_j]; \
+ _FCR_clients[_j] = it; \
+ ++_cnt; \
+ }); \
for (int _i = 0; _i < _cnt; ++_i) \
{ \
const noref int i = _i; \
if (cond) { LAMBDA(body) } \
} \
_FCR_entered = false; \
- } MACRO_END
+ MACRO_END
// NOTE: FOR_EACH_MONSTER deprecated! Use the following instead: IL_EACH(g_monsters, true, { code; });