]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/bumblebee.qc
Merge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / bumblebee.qc
index dfa151ccd67cdce7a5aea97101f890bab02f0ae3..aa9df00f2d0c15ce9b29be2150c59560fc91b4e2 100644 (file)
@@ -104,12 +104,8 @@ float bumb_gunner_frame()
        entity vehic    = self.vehicle.owner;
        entity gun      = self.vehicle;
        entity gunner   = self;
-
-
        self = vehic;
 
-       //gun.vehicle_energy = ((gun == vehic.gun1) ? vehic.vehicle_ammo1 : vehic.vehicle_ammo2);
-
        vehic.solid = SOLID_NOT;
        setorigin ( gunner, vehic.origin );
        gunner.velocity = vehic.velocity;
@@ -168,13 +164,13 @@ float bumb_gunner_frame()
 
                        UpdateAuxiliaryXhair ( gunner, ad, '1 0 1', 1 );
                        vehicle_aimturret ( vehic, trace_endpos, gun, "fire",
-                                                               autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1,  autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
+                                                               autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
                                                                _out * -1,  _in,  autocvar_g_vehicle_bumblebee_cannon_turnspeed );
 
                }
        else
                vehicle_aimturret ( vehic, _ct, gun, "fire",
-                                                       autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1,  autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
+                                                       autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
                                                        _out * -1,  _in,  autocvar_g_vehicle_bumblebee_cannon_turnspeed );
 
        if ( gunner.BUTTON_ATCK )
@@ -187,11 +183,10 @@ float bumb_gunner_frame()
                                        gun.attack_finished_single = time + autocvar_g_vehicle_bumblebee_cannon_refire;
                                }
 
-       VEHICLE_UPDATE_PLAYER ( gunner, health, bumblebee );
-       //VEHICLE_UPDATE_PLAYER(gunner, energy, bumblebee);
+       VEHICLE_UPDATE_PLAYER (gunner, health, bumblebee);
 
        if ( vehic.vehicle_flags & VHF_HASSHIELD )
-               VEHICLE_UPDATE_PLAYER ( gunner, shield, bumblebee );
+               VEHICLE_UPDATE_PLAYER (gunner, shield, bumblebee);
 
        ad = gettaginfo ( gun, gettagindex ( gun, "fire" ) );
        traceline ( ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, gun );
@@ -203,10 +198,6 @@ float bumb_gunner_frame()
 
        vehic.solid = SOLID_BBOX;
        gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
-
-       //vehic.vehicle_ammo1 = vehic.gun1.vehicle_energy;
-       //vehic.vehicle_ammo2 = vehic.gun2.vehicle_energy;
-
        gunner.vehicle_energy = ( gun.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo ) * 100;
 
        self = gunner;
@@ -232,7 +223,7 @@ void bumb_gunner_exit ( float _exitflag )
        self.takedamage     = DAMAGE_AIM;
        self.solid          = SOLID_SLIDEBOX;
        self.movetype       = MOVETYPE_WALK;
-       self.effects        &~ = EF_NODRAW;
+       self.effects        &~= EF_NODRAW;
        self.alpha          = 1;
        self.PlayerPhysplug = SUB_Null;
        self.view_ofs       = PL_VIEW_OFS;
@@ -303,7 +294,7 @@ float bumb_gunner_enter()
        other.vehicle_reload2   = self.vehicle_reload2;
        other.vehicle_energy    = self.vehicle_energy;
        other.PlayerPhysplug    = bumb_gunner_frame;
-       other.flags             &~ = FL_ONGROUND;
+       other.flags             &~= FL_ONGROUND;
 
        msg_entity = other;
        WriteByte ( MSG_ONE, SVC_SETVIEWPORT );
@@ -560,14 +551,14 @@ float bumb_pilot_frame()
                        vehic.gun3.enemy = world;
                }
 
-       VEHICLE_UPDATE_PLAYER ( pilot, health, bumblebee );
-       VEHICLE_UPDATE_PLAYER ( pilot, energy, bumblebee );
+       VEHICLE_UPDATE_PLAYER ( pilot, health, bumblebee);
+       VEHICLE_UPDATE_PLAYER ( pilot, energy, bumblebee);
 
        pilot.vehicle_ammo1 = ( vehic.gun1.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo ) * 100;
        pilot.vehicle_ammo2 = ( vehic.gun2.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo ) * 100;
 
        if ( vehic.vehicle_flags & VHF_HASSHIELD )
-               VEHICLE_UPDATE_PLAYER ( pilot, shield, bumblebee );
+               VEHICLE_UPDATE_PLAYER ( pilot, shield, bumblebee);
 
 
        pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;