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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / racer.qc
index 09efab4bfc629ef2d81d50b387f636c168f28f47..81fbea5f46e055db80e27f038d716b51064289db 100644 (file)
-#define RACER_MIN '-80 -80 -40'
-#define RACER_MAX '80 80 40'
+#define RACER_MIN '-120 -120 -40'
+#define RACER_MAX '120 120 40'
 #define RACER_TICRATE 0.05
 
 void racer_exit(float eject);
 void racer_enter();
-//void racer_think();
 
-float racer_power_air;
-float racer_power_solid;
-float racer_power_min;
-float racer_anglestabilizer;
-float racer_springlength;
+// Auto cvars
+float autocvar_g_vehicle_racer_speed_afterburn;
+float autocvar_g_vehicle_racer_afterburn_cost;
 
-float racer_healthmax;
-float racer_shieldmax;
-float racer_energymax;
+float autocvar_g_vehicle_racer_anglestabilizer;
+float autocvar_g_vehicle_racer_downforce;
 
-float racer_pitchspeed;
-float racer_turnspeed;
-float racer_turnroll;
-float racer_speed_forward;
-float racer_speed_strafe;
+float autocvar_g_vehicle_racer_speed_forward;
+float autocvar_g_vehicle_racer_speed_strafe;
+float autocvar_g_vehicle_racer_springlength;
+float autocvar_g_vehicle_racer_upforcedamper;
 
-float racer_afterburn_cost;
+float autocvar_g_vehicle_racer_hovertype;
+float autocvar_g_vehicle_racer_hoverpower;
 
-float  jetfromtag_power;
-float  jetfromtag_normpower;
-vector jetfromtag_origin;
-float  jetfromtag_groundcontact;
+float autocvar_g_vehicle_racer_turnroll;
+float autocvar_g_vehicle_racer_turnspeed;
+float autocvar_g_vehicle_racer_pitchspeed;
 
-void racer_loadsettings()
-{
-    racer_power_min         = autocvar_g_vehicle_racer_power_min   * 0.25;
-    racer_power_air         = autocvar_g_vehicle_racer_power_air   * 0.25;
-    racer_power_solid       = autocvar_g_vehicle_racer_power_solid * 0.25;
+float autocvar_g_vehicle_racer_energy;
+float autocvar_g_vehicle_racer_energy_regen;
+float autocvar_g_vehicle_racer_energy_regen_pause;
 
-    racer_springlength      = autocvar_g_vehicle_racer_springlength;
-    racer_anglestabilizer   = autocvar_g_vehicle_racer_anglestabilizer;
-    racer_pitchspeed        = autocvar_g_vehicle_racer_pitchspeed;
-    racer_turnspeed         = autocvar_g_vehicle_racer_turnspeed;
-    racer_turnroll          = autocvar_g_vehicle_racer_turnroll;
-    racer_speed_forward     = autocvar_g_vehicle_racer_speed_forward;
-    racer_speed_strafe      = autocvar_g_vehicle_racer_speed_strafe;
+float autocvar_g_vehicle_racer_health;
+float autocvar_g_vehicle_racer_health_regen;
+float autocvar_g_vehicle_racer_health_regen_pause;
 
-    racer_afterburn_cost    = autocvar_g_vehicle_racer_afterburn_cost;
+float autocvar_g_vehicle_racer_shield;
+float autocvar_g_vehicle_racer_shield_regen;
+float autocvar_g_vehicle_racer_shield_regen_pause;
 
-    racer_healthmax = autocvar_g_vehicle_racer_health;
-    racer_shieldmax = autocvar_g_vehicle_racer_shield;
-    racer_energymax = autocvar_g_vehicle_racer_energy;
+float autocvar_g_vehicle_racer_laser_cost;
+float autocvar_g_vehicle_racer_laser_damage;
+float autocvar_g_vehicle_racer_laser_radius;
+float autocvar_g_vehicle_racer_laser_refire;
+float autocvar_g_vehicle_racer_laser_speed;
 
-}
+float autocvar_g_vehicle_racer_rocket_accel;
+float autocvar_g_vehicle_racer_rocket_damage;
+float autocvar_g_vehicle_racer_rocket_radius;
+float autocvar_g_vehicle_racer_rocket_refire;
+float autocvar_g_vehicle_racer_rocket_speed;
+float autocvar_g_vehicle_racer_rocket_turnrate;
 
-vector racer_jetfromtag(string tagname)
-{
-    vector force_dir;
-    float  air_frac, solid_frac, air_pwr, solid_pwr;
+float autocvar_g_vehicle_racer_rocket_locktarget;
+float autocvar_g_vehicle_racer_rocket_locking_time;
+float autocvar_g_vehicle_racer_rocket_locking_releasetime;
+float autocvar_g_vehicle_racer_rocket_locked_time;
+float autocvar_g_vehicle_racer_rocket_locked_maxangle;
 
-    jetfromtag_origin = gettaginfo(self,gettagindex(self,tagname));
-    v_forward  = normalize(v_forward) * -1;
+float autocvar_g_vehicle_racer_respawntime;
+float autocvar_g_vehicle_racer_collision_multiplier;
 
-    force_dir = jetfromtag_origin - (v_forward  * racer_springlength);
-    traceline(jetfromtag_origin, force_dir, MOVE_NORMAL, self);
-    //te_lightning1(world,jetfromtag_origin, force_dir);
+float autocvar_g_vehicle_racer_blowup_radius;
+float autocvar_g_vehicle_racer_blowup_coredamage;
+float autocvar_g_vehicle_racer_blowup_edgedamage;
+float autocvar_g_vehicle_racer_blowup_forceintensity;
 
-    //trace_fraction *= trace_fraction;
+var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
 
-    solid_frac = 1 - trace_fraction;
-    air_frac = trace_fraction;
+void racer_align4point()
+{
+    vector push_vector, v_add;
+    float fl_push, fr_push, bl_push, br_push;
 
-    if (trace_fraction != 1.0)
-        jetfromtag_groundcontact = 1;
+    push_vector  = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+    fr_push      = force_fromtag_normpower;
+    vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
-    solid_pwr = solid_frac * racer_power_solid;
-    air_pwr   = air_frac * racer_power_air;
+    push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+    fl_push      = force_fromtag_normpower;
+    vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
-    jetfromtag_power     = solid_pwr + air_pwr;
-    jetfromtag_normpower = jetfromtag_power / (racer_power_air + racer_power_solid);
+    push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+    br_push      = force_fromtag_normpower;
+    vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
-    //te_lightning1(world,jetfromtag_origin,jetfromtag_origin + normalize(self.origin - force_dir) * max(jetfromtag_power, racer_power_min));
-    //return normalize(self.origin - force_dir) * max(jetfromtag_power, racer_power_min);
-    return v_forward  * max(jetfromtag_power, racer_power_min);
-}
+    push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+    bl_push      = force_fromtag_normpower;
+    vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
-void racer_align4point()
-{
-    vector push_vector;
-    float fl_push, fr_push, bl_push, br_push;
+    self.velocity += (push_vector * frametime);
 
-    jetfromtag_groundcontact = 0;
-
-    push_vector = racer_jetfromtag("tag_engine_fr");
-    fr_push = jetfromtag_normpower;
-    traceline(jetfromtag_origin, jetfromtag_origin + self.velocity * frametime, MOVE_NORMAL,self);
-    if(trace_fraction != 1)
-        self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25);
-
-    push_vector += racer_jetfromtag("tag_engine_fl");
-    fl_push = jetfromtag_normpower;
-    traceline(jetfromtag_origin, jetfromtag_origin + self.velocity * frametime, MOVE_NORMAL,self);
-    if(trace_fraction != 1)
-        self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25);
-
-    push_vector += racer_jetfromtag("tag_engine_br");
-    br_push = jetfromtag_normpower;
-    traceline(jetfromtag_origin, jetfromtag_origin + self.velocity * frametime, MOVE_NORMAL,self);
-    if(trace_fraction != 1)
-        self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25);
-
-    push_vector += racer_jetfromtag("tag_engine_bl");
-    bl_push = jetfromtag_normpower;
-    traceline(jetfromtag_origin, jetfromtag_origin + self.velocity * frametime, MOVE_NORMAL,self);
-    if(trace_fraction != 1)
-        self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25);
-
-    self.velocity =  self.velocity + (push_vector * frametime);
+    // Anti ocilation
+    if(self.velocity_z  > 0)
+        self.velocity_z  *= autocvar_g_vehicle_racer_upforcedamper;
+
+    self.velocity += v_add;
     self.velocity_z -= autocvar_sv_gravity * frametime;
 
-    push_vector_x = (fl_push - bl_push);
+    push_vector_x =  (fl_push - bl_push);
     push_vector_x += (fr_push - br_push);
     push_vector_x *= 360;
 
@@ -124,74 +103,49 @@ void racer_align4point()
     push_vector_z += (br_push - bl_push);
     push_vector_z *= 360;
 
-    //if (push_vector_z != 0)
-        if(self.angles_z > 0)
-            self.angles_z = max(0, self.angles_z - (racer_anglestabilizer * frametime));
-        else
-            self.angles_z = min(0, self.angles_z + (racer_anglestabilizer * frametime));
-    //else
-        self.angles_z += push_vector_z * frametime;
-
-    //if (push_vector_x != 0)
-        if(self.angles_x > 0)
-            self.angles_x = max(0, self.angles_x - (racer_anglestabilizer * frametime));
-        else
-            self.angles_x = min(0, self.angles_x + (racer_anglestabilizer * frametime));
-    //else
-        self.angles_x += push_vector_x * frametime;
-}
-
-void racer_bolt_explode()
-{
-    vector org2;
-
-    org2 = findbetterlocation (self.origin, 8);
-    pointparticles(particleeffectnum("laser_impact"), org2, trace_plane_normal * 1000, 1);
-    RadiusDamage (self, self.realowner, autocvar_g_vehicle_racer_laser_damage, 0, autocvar_g_vehicle_racer_laser_radius, world, 150, DEATH_WAKIGUN, world);
-    sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
-
-    remove (self);
+    // Apply angle diffrance
+    self.angles_z += push_vector_z * frametime;
+    self.angles_x += push_vector_x * frametime;
+    // Apply stabilizer
+    self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
+    self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
 }
 
 void racer_rocket_explode()
 {
-    vector org2;
+       PROJECTILE_TOUCH;
+    if(other.owner == self.owner)
+        return;
 
-    //if not(self.owner)
-    //    self.owner = self.realowner;
+       self.event_damage = SUB_Null;
 
     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
-    org2 = findbetterlocation (self.origin, 16);
-    pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
+    pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
     RadiusDamage (self, self.realowner ,autocvar_g_vehicle_racer_rocket_damage, 0, autocvar_g_vehicle_racer_rocket_radius, world, 150, DEATH_WAKIROCKET, world);
 
     remove (self);
 }
 
-void racer_rocket_touch()
+void racer_bolt_explode()
 {
-    if(other.owner == self.owner)
-        return;
-
-    PROJECTILE_TOUCH;
-    /*
-    if(pointcontents(self.origin) == CONTENT_SKY)
-    {
-        self.think = SUB_Remove;
-        self.nextthink = time;
-        return;
-    }
-    */
-
-    racer_rocket_explode();
+       PROJECTILE_TOUCH;
+    pointparticles(particleeffectnum("wakizashi_gun_impact"), findbetterlocation (self.origin, 8), trace_plane_normal * 1000, 1);
+    RadiusDamage (self, self.realowner, autocvar_g_vehicle_racer_laser_damage, 0, autocvar_g_vehicle_racer_laser_radius, world, 150, DEATH_WAKIGUN, world);
+    sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+    remove (self);
 }
 
 void racer_fire_cannon(string tagname)
 {
     entity bolt;
+    vector v;
 
     bolt = spawn();
-    bolt.solid           = SOLID_TRIGGER;
+    sound (self, CHAN_WEAPON, "weapons/lasergun_fire.wav", VOL_BASE, ATTN_NORM);
+
+    setorigin(bolt, gettaginfo(self, gettagindex(self, tagname)));
+    PROJECTILE_MAKETRIGGER(bolt);
+
     bolt.movetype        = MOVETYPE_FLYMISSILE;
     bolt.flags           = FL_PROJECTILE | FL_NOTARGET;
     bolt.owner           = self;
@@ -199,24 +153,25 @@ void racer_fire_cannon(string tagname)
     bolt.touch           = racer_bolt_explode;
     bolt.think           = racer_bolt_explode;
     bolt.nextthink       = time + 9;
+
     bolt.bot_dodge       = TRUE;
     bolt.bot_dodgerating = autocvar_g_vehicle_racer_laser_damage;
-    setorigin(bolt, gettaginfo(self,gettagindex(self,tagname)));
 
-    vector v;
-       // FIXME this uses prydon cursor
-    v = normalize(self.owner.cursor_trace_endpos - bolt.origin);
+       // Fix z-aim (for chase mode)
+    v = normalize(trace_endpos - bolt.origin);
     v_forward_z = v_z * 0.5;
 
     bolt.velocity = v_forward * autocvar_g_vehicle_racer_laser_speed;
 
+    pointparticles(particleeffectnum("wakizashi_gun_muzzleflash"), bolt.origin, bolt.velocity, 1);
+
     CSQCProjectile(bolt, TRUE, PROJECTILE_LASER, TRUE);
 }
 
 void racer_rocket_groundhugger()
 {
-    vector newdir,olddir;
-    float oldspeed, newspeed;
+    vector olddir, newdir;
+    float oldvel, newvel;
 
     self.nextthink  = time;
 
@@ -232,29 +187,39 @@ void racer_rocket_groundhugger()
         return;
     }
 
-    olddir   = normalize(self.velocity);
-    oldspeed = vlen(self.velocity);
+    olddir = normalize(self.velocity);
+    oldvel = vlen(self.velocity);
+    newvel = oldvel + self.lip;
 
-    tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 512, MOVE_WORLDONLY,self);
-    if(trace_fraction >= 0.35)
+    tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
+    if(trace_fraction <= 0.5)
     {
-        traceline(trace_endpos, trace_endpos - '0 0 512', MOVE_NORMAL, self);
-        if(trace_fraction != 1.0)
-            newdir = trace_endpos + '0 0 32';
-
-        newdir = normalize(newdir - self.origin);
+        // Hitting somethign soon, just speed ahead
+        self.velocity = olddir * newvel;
+        UpdateCSQCProjectile(self);
+        return;
     }
 
-    newspeed = oldspeed + self.lip;
-    self.velocity = normalize(olddir + newdir * self.wait) * newspeed;
+    traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
+    if(trace_fraction != 1.0)
+    {
+        newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
+        self.velocity = normalize(olddir + newdir) * newvel;
+    }
+    else
+    {
+        self.velocity = olddir * newvel;
+        self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
+    }
 
     UpdateCSQCProjectile(self);
+    return;
 }
 
-void racer_rocket_think()
+void racer_rocket_tracker()
 {
-    vector newdir,olddir, eorg, edir;
-    float oldspeed, newspeed, dist;
+    vector olddir, newdir;
+    float oldvel, newvel;
 
     self.nextthink  = time;
 
@@ -271,111 +236,83 @@ void racer_rocket_think()
     }
 
     olddir = normalize(self.velocity);
-    oldspeed = vlen(self.velocity);
-    fixedmakevectors(olddir);
-    eorg = 0.5 * (self.enemy.absmin + self.enemy.absmax);
-    edir = normalize(eorg - self.origin);
-    dist = vlen(self.origin - self.enemy.origin);
+    oldvel = vlen(self.velocity);
+    newvel = oldvel + self.lip;
+    makevectors(vectoangles(olddir));
+
+    traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
+    newdir = normalize(self.enemy.origin - self.origin);
 
-    if(dist > 512)
+    if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
     {
-        vector ddir;
-        float p;
-        p = dist / self.delay;
-        p = max(0.05, p * 0.25);
-        ddir = steerlib_traceavoid(p, oldspeed * 0.25);
-        edir += ddir * 0.95;
+        //bprint("Target lost!\n");
+        //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
+        self.think = racer_rocket_groundhugger;
+        return;
     }
 
-    newdir = normalize(olddir + edir * self.wait);
-    newspeed = oldspeed + self.lip;
-    self.velocity = normalize(olddir + newdir * self.wait) * newspeed;
+    if(trace_fraction != 1.0)
+        newdir_z += 16 * sys_frametime;
+
+    self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
+    self.velocity_z -= 800 * sys_frametime;
 
     UpdateCSQCProjectile(self);
+    return;
 }
 
-void racer_fire_rocket(string tagname)
+void racer_fire_rocket(string tagname, entity trg)
 {
     entity rocket;
 
+    sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
+
     rocket = spawn();
     setsize (rocket, '-1 -1 -1', '1 1 1');
-    rocket.lip             = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
-    rocket.wait            = autocvar_g_vehicle_racer_rocket_turnrate;
-    rocket.solid           = SOLID_BBOX;
-    rocket.movetype        = MOVETYPE_FLYMISSILE;
-    rocket.flags           = FL_PROJECTILE;
-    rocket.owner           = self;
-    rocket.realowner       = self.owner;
-    rocket.touch           = racer_rocket_touch;
-    rocket.bot_dodge       = TRUE;
-    rocket.bot_dodgerating = autocvar_g_vehicle_racer_rocket_damage;
-    setorigin(rocket, gettaginfo(self,gettagindex(self,tagname)));
-
-    /*
-    if( (self.tur_head.gun1) && (self.tur_head.cnt > time))
-        rocket.enemy = self.tur_head.gun1;
-
-    if(rocket.enemy)
-    {
-        rocket.delay           = vlen(rocket.enemy.origin  - rocket.origin);
-        rocket.cnt             = time + 9;
-        rocket.velocity = v_forward * autocvar_g_vehicle_racer_rocket_speed;
-        rocket.think = racer_rocket_think;
-        rocket.nextthink = time;
-        CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
-    }
+    setorigin(rocket, gettaginfo(self, gettagindex(self, tagname)));
+
+    rocket.lip              = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
+    rocket.wait             = autocvar_g_vehicle_racer_rocket_turnrate;
+    rocket.solid            = SOLID_BBOX;
+    rocket.movetype         = MOVETYPE_FLYMISSILE;
+    rocket.flags            = FL_PROJECTILE;
+    rocket.owner            = self;
+    rocket.realowner        = self.owner;
+    rocket.touch            = racer_rocket_explode;
+    rocket.bot_dodge        = TRUE;
+    rocket.bot_dodgerating  = autocvar_g_vehicle_racer_rocket_damage;
+    rocket.cnt              = time + 9;
+    rocket.velocity         = v_forward * autocvar_g_vehicle_racer_rocket_speed;
+
+    if(trg)
+        rocket.think            = racer_rocket_tracker;
     else
-    {
-    */
-        rocket.cnt             = time + 9;
-        rocket.velocity = v_forward * autocvar_g_vehicle_racer_rocket_speed;
-        rocket.think = racer_rocket_groundhugger;
-        rocket.nextthink = time;
-        CSQCProjectile(rocket, TRUE, PROJECTILE_ROCKET, TRUE);
-    //}
-}
-
-float racer_customizeentityforclient()
-{
+        rocket.think            = racer_rocket_groundhugger;
 
-    if(self.deadflag == DEAD_DEAD)
-        return FALSE;
+    rocket.nextthink        = time;
+    rocket.enemy            = trg;
 
-    /*
-    if(other == self.owner)
-        self.alpha = -1;
-    else
-        self.alpha = 1;
-    */
-
-    return TRUE;
+    CSQCProjectile(rocket, TRUE, PROJECTILE_ROCKET, TRUE);
 }
 
-float racer_pplug()
+.float fire1_waspressed;
+.float fire2_waspressed;
+float racer_frame()
 {
     entity player, racer;
-    float ftmp, ftmp2;
     vector df;
-
-    if(autocvar_g_vehicle_racer_reload)
-    {
-        racer_loadsettings();
-        cvar_set("g_vehicle_racer_reload","0");
-    }
+    float ftmp, ftmp2;
 
     player          = self;
     racer           = self.vehicle;
 
-    player.BUTTON_ZOOM = 0;
-    player.BUTTON_CROUCH = 0;
+    player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
 
     self = racer;
 
     if(player.BUTTON_USE)
     {
-        self = racer;
-        racer_exit(0);
+        vehicles_exit(VHEF_NORMAL);
         self = player;
         return 0;
     }
@@ -387,65 +324,91 @@ float racer_pplug()
         return 1;
     }
 
-
     racer_align4point();
-
+    // Move abt crosshir insted of v_angle. this allows custom chase camera.
+    crosshair_trace(player);
+#if VEHICLES_VIEWROTATE_CROSSHAIR
     racer.angles_x *= -1;
-    makevectors(racer.angles);
-
-    // Rotate Body
-    ftmp = racer_turnspeed * sys_frametime;
+    df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
+    if(df_x > 180)  df_x -= 360;
+    if(df_x < -180) df_x += 360;
+    if(df_y > 180)  df_y -= 360;
+    if(df_y < -180) df_y += 360;
+
+    // Yaw
+    ftmp = autocvar_g_vehicle_racer_turnspeed * sys_frametime;
     ftmp2 = ftmp * -1;
 
-    ftmp = bound(ftmp2, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
+    ftmp = bound(ftmp2, shortangle_f(df_y - racer.angles_y, racer.angles_y), ftmp);
     ftmp2 = anglemods(racer.angles_y + ftmp);
 
     // Roll
-    ftmp = bound(-45, shortangle_f(player.v_angle_z + ((racer.angles_y - ftmp2) * racer_turnroll), racer.angles_z), 45);
-    ftmp = anglemods(racer.angles_z + ftmp);
-    racer.angles_z = bound(-85, ftmp, 85);
+    ftmp = bound(-45, shortangle_f(df_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
+    ftmp = anglemods(racer.angles_z + ftmp) * frametime;
+    racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
 
     // Turn
     racer.angles_y = ftmp2;
 
-    // Pitch Body
-    ftmp = racer_pitchspeed * sys_frametime;
+    // Pitch
+    ftmp = autocvar_g_vehicle_racer_pitchspeed * sys_frametime;
     ftmp2 = ftmp * -1;
 
-    ftmp = bound(ftmp2,shortangle_f(player.v_angle_x - racer.angles_x,racer.angles_x),ftmp);
+    ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
     racer.angles_x = anglemods(racer.angles_x + ftmp);
+
+    makevectors(racer.angles);
     racer.angles_x *= -1;
+#else
+    racer.angles_x *= -1;
+
+    // Yaw
+    ftmp = autocvar_g_vehicle_racer_turnspeed * sys_frametime;
+    ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
+    racer.angles_y = anglemods(racer.angles_y + ftmp);
+
+    // Roll
+    racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * sys_frametime;
+
+    // Pitch
+    ftmp = autocvar_g_vehicle_racer_pitchspeed  * sys_frametime;
+    ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
+    racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
+
+    makevectors(racer.angles);
+    racer.angles_x *= -1;
+#endif
 
     df = racer.velocity * -0.5;
 
     if(player.movement_x != 0)
     {
         if(player.movement_x > 0)
-            df += v_forward  * racer_speed_forward;
+            df += v_forward  * autocvar_g_vehicle_racer_speed_forward;
         else if(player.movement_x < 0)
-            df -= v_forward  * racer_speed_forward;
+            df -= v_forward  * autocvar_g_vehicle_racer_speed_forward;
     }
 
     if(player.movement_y != 0)
     {
         if(player.movement_y < 0)
-            df -= v_right * racer_speed_strafe;
+            df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
         else if(player.movement_y > 0)
-            df += v_right * racer_speed_strafe;
+            df += v_right * autocvar_g_vehicle_racer_speed_strafe;
     }
 
     // limit _z to avoid flying on normal thrust
     if(df_z > 0)
-        df_z = min(df_z,700);
-
+        df_z = min(df_z, 700);
 
     // Afterburn
     if (player.BUTTON_JUMP)
-    if(racer.vehicle_energy >= (racer_afterburn_cost * frametime))
+    if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
     {
-        racer.wait = time + autocvar_g_vehicle_racer_energy_usepause;
-        racer.vehicle_energy -= racer_afterburn_cost * frametime;
+        racer.wait = time;
+        racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
         df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
+        self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
     }
 
     racer.velocity  += df * frametime;
@@ -454,23 +417,14 @@ float racer_pplug()
     racer.velocity  = racer.velocity - df;
     player.movement = racer.velocity;
 
-    /*
-    // for homing rockets
-       // FIXME this uses prydon cursor
-    if(self.owner.cursor_trace_ent)
-    {
-        self.tur_head.gun1 = self.owner.cursor_trace_ent;
-        self.tur_head.cnt = time + 1;
-    }
-    */
-
     if(player.BUTTON_ATCK)
     if(time > racer.attack_finished_single)
     if(racer.vehicle_energy >= autocvar_g_vehicle_racer_laser_cost)
     {
         racer.vehicle_energy -= autocvar_g_vehicle_racer_laser_cost;
-        racer.wait = time + autocvar_g_vehicle_racer_energy_usepause;
+        racer.wait = time;
 
+        crosshair_trace(player);
         if(racer.cnt)
         {
             racer_fire_cannon("tag_fire1");
@@ -482,272 +436,143 @@ float racer_pplug()
             racer.cnt = 1;
         }
         racer.attack_finished_single = time + autocvar_g_vehicle_racer_laser_refire;
+        self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
     }
 
-    if(player.BUTTON_ATCK2)
-    if(time > racer.delay)
+    if(autocvar_g_vehicle_racer_rocket_locktarget)
     {
-        racer_fire_rocket("tag_rocket_r");
-        racer_fire_rocket("tag_rocket_l");
-        racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
-        racer.lip = time;
+        vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
+                         (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
+                         autocvar_g_vehicle_racer_rocket_locked_time);
 
+        if(self.lock_target)
+        {
+            if(racer.lock_strength == 1)
+                UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
+            else if(self.lock_strength > 0.5)
+                UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
+            else if(self.lock_strength < 0.5)
+                UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
+        }
     }
 
-    player.vehicle_reload1 = (time - racer.lip) / (racer.delay-racer.lip);
-    vehicle_stdproc_shiledregen(racer_shieldmax, frametime);
-    vehicle_stdproc_healthregen(racer_healthmax, frametime);
+    if(time > racer.delay)
+    if(player.BUTTON_ATCK2)
+    {
+        self.misc_bulletcounter += 1;
+        racer.delay = time + 0.2;
+        if(self.misc_bulletcounter == 1)
+            racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
+        else if(self.misc_bulletcounter == 2)
+            racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
+        else
+        {
+            self.lock_strength  = 0;
+            self.lock_target    = world;
+            self.misc_bulletcounter = 0;
 
-    if (racer.wait < time)
-        vehicle_stdproc_energyregen(racer_energymax, frametime);
-    else
-        player.vehicle_energy = (racer.vehicle_energy / racer_energymax);
+            racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
+            racer.lip = time;
 
-    self = player;
+        }
+    }
 
-    player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
-    setorigin(player,racer.origin + '0 0 32');
-    player.velocity = racer.velocity;
+    player.fire2_waspressed = player.BUTTON_ATCK2;
 
-    return 1;
-}
+    player.vehicle_reload1 = (time - racer.lip) / (racer.delay - racer.lip);
 
-void racer_exitthink()
-{
-    float a, b, c;
+    if(self.vehicle_flags  & VHF_SHIELDREGEN)
+        vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
 
-    self.nextthink = time;
+    if(self.vehicle_flags  & VHF_HEALTHREGEN)
+        vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
 
-    a = racer_anglestabilizer;
-    b = racer_springlength;
-    c = racer_power_solid;
+    if(self.vehicle_flags  & VHF_ENERGYREGEN)
+        vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
 
-    racer_anglestabilizer = 36;
-    racer_springlength = 96;
-    racer_power_solid = 300;
 
-    racer_align4point();
+    VEHICLE_UPDATE_PLAYER(health, racer);
 
-    if(self.velocity_z < 0)
-        self.velocity_z *= 0.95;
+    if(self.vehicle_flags & VHF_HASSHIELD)
+        VEHICLE_UPDATE_PLAYER(shield, racer);
 
-    racer_anglestabilizer = a;
-    racer_springlength = b;
-    racer_power_solid = c;
 
-    self.velocity_x *= 0.95;
-    self.velocity_y *= 0.95;
+    player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+    setorigin(player,racer.origin + '0 0 32');
+    player.velocity = racer.velocity;
+
+    self = player;
+    return 1;
 }
 
-void racer_spawnthink()
+void racer_think()
 {
     float a, b, c;
-    vector dorg;
 
     self.nextthink = time;
 
-    a = racer_anglestabilizer;
-    b = racer_springlength;
-    c = racer_power_solid;
-
-    racer_anglestabilizer = 36;
-    racer_springlength = 96;
-    racer_power_solid = 300;
+    a = autocvar_g_vehicle_racer_anglestabilizer;
+    b = autocvar_g_vehicle_racer_springlength;
+    c = autocvar_g_vehicle_racer_hoverpower;
 
-    // self.velocity_z += sin(time * 128) * 4;
+    autocvar_g_vehicle_racer_anglestabilizer = 36;
+    autocvar_g_vehicle_racer_springlength = 96;
+    autocvar_g_vehicle_racer_hoverpower = 300;
 
     racer_align4point();
 
     if(self.velocity_z < 0)
-        self.velocity_z *= 0.98;
+        self.velocity_z *= 0.95;
 
-    racer_anglestabilizer = a;
-    racer_springlength = b;
-    racer_power_solid = c;
+    autocvar_g_vehicle_racer_anglestabilizer = a;
+    autocvar_g_vehicle_racer_springlength = b;
+    autocvar_g_vehicle_racer_hoverpower = c;
 
     self.velocity_x *= 0.95;
     self.velocity_y *= 0.95;
-
-    dorg = self.pos1 - self.origin ;
-
-    self.velocity_x = bound(-32, self.velocity_x + dorg_x, 32);
-    self.velocity_y = bound(-32, self.velocity_y + dorg_y, 32);
 }
 
 void racer_enter()
 {
-    self.owner = other;
-
-
-    self.nextthink = 0;
-    self.flags               = 0;
-    self.vehicle_hudmodel.viewmodelforclient = self.owner;
-    self.colormap             = self.owner.colormap;
-
-    self.owner.PlayerPhysplug = racer_pplug;
-    self.owner.takedamage     = DAMAGE_NO;
-    self.owner.event_damage   = SUB_Null;
-    self.owner.vehicle        = self;
-    self.owner.angles = self.angles;
-    self.owner.solid          = SOLID_NOT;
-    self.owner.movetype       = MOVETYPE_NOCLIP;
-    self.owner.alpha          = -1;
-    self.owner.hud            = HUD_WAKIZASHI;
-    self.owner.effects        |= EF_NODRAW;
-    self.owner.view_ofs = '0 0 0';
-
+    self.movetype = MOVETYPE_BOUNCEMISSILE;
     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
-
-    setorigin(other,self.origin + '0 0 32');
-    other.velocity = self.velocity;
-
-    other.flags &~= FL_ONGROUND;
-    msg_entity = other;
-    WriteByte (MSG_ONE, SVC_SETVIEWPORT);
-    WriteEntity( MSG_ONE, self.vehicle_viewport);
-
-    WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
-    WriteAngle(MSG_ONE,  self.angles_x * -1);    // tilt
-    WriteAngle(MSG_ONE,  self.angles_y);    // yaw
-    WriteAngle(MSG_ONE,  0);                // roll
-}
-
-void racer_spawn();
-void racer_return()
-{
-    pointparticles(particleeffectnum("teleport"), self.enemy.origin + '0 0 64', '0 0 0', 1);
-    self.enemy.think = racer_spawn;
-    self.enemy.nextthink = time;
-    remove(self);
 }
 
 void racer_exit(float eject)
 {
-       self.colormap   = 1024;
-       self.flags      = FL_NOTARGET;
+    self.think      = racer_think;
+    self.nextthink  = time;
+    self.movetype   = MOVETYPE_BOUNCEMISSILE;
 
     if not (self.owner)
         return;
 
-    msg_entity = self.owner;
-    WriteByte (MSG_ONE, SVC_SETVIEWPORT);
-    WriteEntity( MSG_ONE, self.owner);
-
-    WriteByte (MSG_ONE, SVC_SETVIEWANGLES);    // 10 = SVC_SETVIEWANGLES
-    WriteAngle(MSG_ONE,  0);                   // tilt
-    WriteAngle(MSG_ONE,  self.angles_y); // yaw
-    WriteAngle(MSG_ONE,  0);                   // roll
-
-    if (self.deadflag == DEAD_NO)
-    {
-        self.think = racer_exitthink;
-        self.nextthink = time;
-    }
-
-    self.owner.takedamage     = DAMAGE_AIM;
-    self.owner.solid          = SOLID_SLIDEBOX;
-    self.owner.movetype       = MOVETYPE_WALK;
-
-    setsize(self.owner,PL_MIN,PL_MAX);
-
-    self.owner.effects        &~= EF_NODRAW;
-    self.owner.alpha          = 1;
-    self.owner.PlayerPhysplug = SUB_Null;
-    self.owner.vehicle        = world;
-       self.owner.view_ofs       = PL_VIEW_OFS;
-       self.owner.event_damage   = PlayerDamage;
-       self.owner.hud            = HUD_NORMAL;
-
-    self.vehicle_hudmodel.viewmodelforclient = self;
-
+       makevectors(self.angles);
        if(eject)
        {
-           makevectors(self.angles);
-           setorigin(self.owner,self.origin + v_forward * 100);
+           setorigin(self.owner, self.origin + v_forward * 100 + v_up * 32);
            self.owner.velocity = (v_up + v_forward * 0.25) * 750;
        }
        else
        {
-           self.owner.velocity = (v_forward) * -150;
-        setorigin(self.owner,self.origin - v_forward * 128);
+           setorigin(self.owner, self.origin - v_forward * 100 + v_up * 32);
+           self.owner.velocity = v_forward * -150;
        }
-
     self.owner = world;
-
-    if (self.deadflag != DEAD_NO)
-    {
-        entity ret;
-        ret = spawn();
-        ret.enemy = self;
-        ret.think = racer_return;
-        ret.nextthink = time + autocvar_g_vehicle_racer_respawntime;
-    }
-}
-
-void racer_touch()
-{
-    if(self.owner)
-    {
-        if(vlen(self.velocity) == 0)
-            return;
-
-        if(other.classname != "player")
-            return;
-
-        vector a;
-        a = normalize(other.origin - self.origin);
-        a = a - normalize(self.velocity);
-
-        return;
-    }
-
-    if(other.classname != "player")
-        return;
-
-    if(other.deadflag != DEAD_NO)
-        return;
-
-    if(other.vehicle != world)
-        return;
-
-    racer_enter();
 }
 
 void racer_spawn()
 {
-    self.think = racer_spawnthink;
-    self.nextthink = time;
-
-    self.flags      = FL_NOTARGET;
-    self.effects   = 0;
-
-    self.vehicle_health = racer_healthmax;
-    self.vehicle_shield = racer_shieldmax;
-
-    self.event_damage = vehicle_stdproc_damage;
-    self.touch      = racer_touch;
-
-    self.iscreature = TRUE;
-    self.scale      = 0.5;
-    self.movetype   = MOVETYPE_FLY;
-    self.solid      = SOLID_SLIDEBOX;
-    self.takedamage = DAMAGE_AIM;
-
-    self.alpha = 1;
-       self.colormap = 1024;
-       self.deadflag    = DEAD_NO;
-    self.bot_attack = TRUE;
-
-    self.vehicle_energy = 1;
-    self.vehicle_hudmodel.viewmodelforclient = self;
-
-    setorigin(self, self.pos1);
-    self.angles = self.pos2;
-
-    setsize(self,RACER_MIN * 0.5,RACER_MAX * 0.5);
-    pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
-    self.delay = time;
+    self.think          = racer_think;
+    self.nextthink      = time;
+    self.vehicle_health = autocvar_g_vehicle_racer_health;
+    self.vehicle_shield = autocvar_g_vehicle_racer_shield;
+    self.movetype       = MOVETYPE_TOSS;
+    self.solid          = SOLID_SLIDEBOX;
+    self.delay          = time;
+    self.scale          = 0.5;
+    setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
 }
 
 
@@ -759,7 +584,12 @@ void racer_blowup()
 
     self.deadflag    = DEAD_DEAD;
     self.vehicle_exit(VHEF_NORMAL);
-    RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_WAKIBLOWUP, world);
+
+    RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
+                                       autocvar_g_vehicle_racer_blowup_edgedamage,
+                                       autocvar_g_vehicle_racer_blowup_radius, world,
+                                       autocvar_g_vehicle_racer_blowup_forceintensity,
+                                       DEATH_WAKIBLOWUP, world);
 
     self.alpha = -1;
     self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
@@ -767,20 +597,21 @@ void racer_blowup()
     self.movetype   = MOVETYPE_NONE;
     self.effects    = EF_NODRAW;
 
-    self.avelocity_z  = 0;
-    self.colormod = '0 0 0';
+    self.colormod  = '0 0 0';
+    self.avelocity = '0 0 0';
+    self.velocity  = '0 0 0';
 
-    setorigin(self,self.pos1);
+    setorigin(self, self.pos1);
+       self.think     = racer_spawn;
+       self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
 }
 
-void racer_dietouch()
+void racer_deadtouch()
 {
-    if(self.wait > time)
-        return;
-
-    self.wait = time + 0.75;
-
-    pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
+    self.avelocity_x *= 0.7;
+    self.cnt -= 1;
+    if(self.cnt <= 0)
+        racer_blowup();
 }
 
 void racer_die()
@@ -788,111 +619,89 @@ void racer_die()
     self.health       = 0;
     self.event_damage = SUB_Null;
     self.iscreature   = FALSE;
-    self.solid        = SOLID_NOT;
+    self.solid        = SOLID_CORPSE;
     self.takedamage   = DAMAGE_NO;
-    self.touch        = racer_dietouch;
     self.deadflag     = DEAD_DYING;
     self.movetype     = MOVETYPE_BOUNCE;
-    self.wait = time;
+    self.wait         = time;
+    self.cnt          = 1 + random() * 3;
+    self.touch        = racer_deadtouch;
 
     pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
 
-    self.velocity     += '0 0 128';
-
     if(random() < 0.5)
         self.avelocity_z  = 16;
     else
         self.avelocity_z  = -16;
 
+    self.avelocity_x = -vlen(self.velocity) * 0.2;
+    self.velocity     += '0 0 700';
     self.colormod = '-0.5 -0.5 -0.5';
 
        self.think     = racer_blowup;
-       self.nextthink = time + 3;
+       self.nextthink = 2 + time + random() * 3;
 }
 
 void racer_dinit()
 {
+    if not (vehicle_initialize(
+             "Wakizashi",
+             "models/vehicles/wakizashi.dpm",
+             "",
+             "models/vehicles/wakizashi_cockpit.dpm",
+             "", "", "tag_viewport",
+             HUD_WAKIZASHI,
+             0.5 * RACER_MIN, 0.5 * RACER_MAX,
+             FALSE,
+             racer_spawn, autocvar_g_vehicle_racer_respawntime,
+             racer_frame,
+             racer_enter, racer_exit,
+             racer_die,   racer_think))
+    {
+        remove(self);
+        return;
+    }
 
-    tracebox(self.origin + '0 0 100', RACER_MIN * 0.5, RACER_MAX * 0.5, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
-    setorigin(self,trace_endpos);
-
-    if (self.netname == "")
-        self.netname     = "Race PoD";
-
-    self.cvar_basename      = "g_vehicle_racer";
-
-    self.vehicle_viewport   = spawn();
-    self.vehicle_hudmodel   = spawn();
-    //self.ccamera            = spawn();
-
-    setorigin(self, self.origin);
-
-    setmodel(self,"models/vehicles/wakizashi.dpm");
-    setmodel(self.vehicle_hudmodel, "models/vehicles/wakizashi_cockpit.dpm");
-    setmodel (self.vehicle_viewport, "null");
+    if(autocvar_g_vehicle_racer_hovertype != 0)
+        racer_force_from_tag = vehicles_force_fromtag_maglev;
+    else
+        racer_force_from_tag = vehicles_force_fromtag_hover;
 
+    // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
+    self.scale = 0.5;
     setattachment(self.vehicle_hudmodel, self, "");
     setattachment(self.vehicle_viewport, self, "tag_viewport");
 
-    self.vehicle_hudmodel.viewmodelforclient = self;
-    self.customizeentityforclient            = racer_customizeentityforclient;
-
-    self.tur_head     = spawn();
-
-    self.pos1         = self.origin;
-    self.pos2         = self.angles;
-    self.angles       = '0 0 0';
-    self.angles       = self.pos1;
-
-    self.vehicle_die  = racer_die;
-    self.vehicle_exit = racer_exit;
-
-    addstat(STAT_HUD, AS_INT,  hud);
-       addstat(STAT_VEHICLESTAT_HEALTH,  AS_FLOAT, vehicle_health);
-       addstat(STAT_VEHICLESTAT_SHIELD,  AS_FLOAT, vehicle_shield);
-       addstat(STAT_VEHICLESTAT_ENERGY,  AS_FLOAT, vehicle_energy);
-
-       addstat(STAT_VEHICLESTAT_AMMO1,   AS_INT,   vehicle_ammo1);
-       addstat(STAT_VEHICLESTAT_RELOAD1, AS_FLOAT, vehicle_reload1);
-
-       addstat(STAT_VEHICLESTAT_AMMO2,   AS_INT,   vehicle_ammo2);
-       addstat(STAT_VEHICLESTAT_RELOAD2, AS_FLOAT, vehicle_reload2);
-
-    racer_spawn();
+    self.mass               = 900;
 }
 
 void spawnfunc_vehicle_racer()
 {
-    g_turrets_common_precash();
-    racer_loadsettings();
 
-    self.vehicle_flags      = VHF_HASSHIELD | VHF_SHIELDREGEN;
-
-    /*
-    traceline(self.origin,self.origin - '0 0 2048',MOVE_WORLDONLY,self);
-    if(trace_startsolid)
-    {
-        dprint("WARNING: vehicle_racer placed in solid\n");
-        traceline(self.origin + '0 0 512' ,self.origin - '0 0 2048',MOVE_WORLDONLY,self);
-        if(trace_startsolid || trace_fraction == 1.0)
-        {
-            dprint("ERROR: vehicle_racer placed in more then 512 units into solid\n");
-            remove(self);
-            return;
-        }
-    }
-    */
-
-    if(trace_fraction != 1.0)
-        setorigin(self,trace_endpos + '0 0 128');
-    else
-        dprint("WARNING: vehicle_racer placed more then 2048 units above ground.\n");
+    precache_sound ("weapons/laserimpact.wav");
+    precache_sound ("weapons/lasergun_fire.wav");
+    precache_sound ("weapons/rocket_fire.wav");
+    precache_sound ("weapons/rocket_impact.wav");
 
+    precache_model ("models/vhshield.md3");
     precache_model ("models/vehicles/wakizashi.dpm");
     precache_model ("models/vehicles/wakizashi_cockpit.dpm");
-    precache_model ("maps/bspmodel.bsp");
 
 
+    vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
+    if(autocvar_g_vehicle_racer_energy)
+        if(autocvar_g_vehicle_racer_energy_regen)
+            self.vehicle_flags |= VHF_ENERGYREGEN;
+
+    if(autocvar_g_vehicle_racer_shield)
+        self.vehicle_flags |= VHF_HASSHIELD;
+
+    if(autocvar_g_vehicle_racer_shield_regen)
+        self.vehicle_flags |= VHF_SHIELDREGEN;
+
+    if(autocvar_g_vehicle_racer_health_regen)
+        self.vehicle_flags |= VHF_HEALTHREGEN;
+
     self.think = racer_dinit;
     self.nextthink = time + 1;
 }