if(autocvar_g_vehicle_racer_rocket_locktarget)
{
- vehicles_locktarget2((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
+ vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
(1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
autocvar_g_vehicle_racer_rocket_locked_time);
void racer_enter()
{
+ self.movetype = MOVETYPE_BOUNCEMISSILE;
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
}
-void racer_spawn();
-
void racer_exit(float eject)
{
- vehicles_setreturn(autocvar_g_vehicle_racer_respawntime, racer_spawn);
-
self.think = racer_think;
self.nextthink = time;
+ self.movetype = MOVETYPE_BOUNCEMISSILE;
if not (self.owner)
return;
self.owner = world;
}
-/*void racer_touch()
-{
- //vehicles_touch();
- if(self.owner)
- {
- return;
- }
-
- if(other.classname != "player")
- return;
-
- if(other.deadflag != DEAD_NO)
- return;
-
- if(other.vehicle != world)
- return;
-
- vehicles_enter();
-}*/
-
void racer_spawn()
{
- self.think = racer_think;
- self.nextthink = time;
-
- self.flags = FL_NOTARGET;
- self.effects = 0;
-
+ self.think = racer_think;
+ self.nextthink = time;
self.vehicle_health = autocvar_g_vehicle_racer_health;
self.vehicle_shield = autocvar_g_vehicle_racer_shield;
-
- self.event_damage = vehicles_damage;
- //self.touch = racer_touch;
- self.touch = vehicles_touch;
-
- self.iscreature = TRUE;
- self.scale = 0.5;
- self.movetype = MOVETYPE_BOUNCEMISSILE;
- self.solid = SOLID_SLIDEBOX;
- self.takedamage = DAMAGE_AIM;
-
- self.alpha = 1;
- self.colormap = 1024;
- self.deadflag = DEAD_NO;
- self.bot_attack = TRUE;
-
- self.vehicle_energy = 1;
- self.vehicle_hudmodel.viewmodelforclient = self;
-
- setorigin(self, self.pos1);
- self.angles = self.pos2;
-
+ self.movetype = MOVETYPE_TOSS;
+ self.solid = SOLID_SLIDEBOX;
+ self.delay = time;
+ self.scale = 0.5;
setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
- pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
- self.delay = time;
-
- vehicles_reset_colors();
}
+
void racer_blowup()
{
self.velocity = '0 0 0';
setorigin(self, self.pos1);
+ self.think = racer_spawn;
+ self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
}
void racer_deadtouch()
pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
- self.velocity += '0 0 700';
-
if(random() < 0.5)
self.avelocity_z = 16;
else
self.avelocity_z = -16;
self.avelocity_x = -vlen(self.velocity) * 0.2;
-
+ self.velocity += '0 0 700';
self.colormod = '-0.5 -0.5 -0.5';
self.think = racer_blowup;
HUD_WAKIZASHI,
0.5 * RACER_MIN, 0.5 * RACER_MAX,
FALSE,
- racer_spawn, racer_frame,
+ racer_spawn, autocvar_g_vehicle_racer_respawntime,
+ racer_frame,
racer_enter, racer_exit,
racer_die, racer_think))
{